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Starfield has received a beta version of a large update with a hundred lines

A few months after the Starfield release, the Bethesda team is still busy finalizing the science fiction game. The first large patch in 2024 became available today.

According to previous information, the patch will bring more than 100 errors and other improvements. In addition, optimization was made aimed at improving the processor performance (CPU) and graphic processor (GPU). Also in the game settings there is a slider that allows the user to control the level of brightness and contrast. All details can be found in the notes to the patch.

However, while there is a small restriction. The team would like to first test the update before it becomes available to all players. Therefore, the patch was released only in the form of a beta version for Steam. Specifically, this means that all Starfield buyers in Steam will be able to try update. Those who play a science fiction game on Xbox Series X/S or with Xbox Game Pass will have to wait even longer.

Wait for alpha fixes for beta patch.

Still Betesda. Skyrim 13 years old

Corrections and improvements

Fixed a mistake due to which the player’s character’s eyes remained closed, and not blinking at the sight of a third person.

Rare cases have been eliminated when small pop -up animations could be seen from a third person.

Creatures and enemies

Correctly invisible creatures on some planets are fixed.

Fixed a mistake due to which some enemies could stand, and not fall to the ground.

The crew and satellites

Fixed the location of the crew and companions near the cab after a quick move to the ship.

Companions: Fixed possible control of management when talking with a companion without entering the dialogue and simultaneous attempt to leave the ship.

Fixed a problem due to which Windows users could not save the data if certain characters (PC) were in their user’s name (PC).

Fixed rare damage to PC (MSS and Steam).

Fixed a problem that could lead to control or failure after loading quick saving in aiming mode.

Fixed the player’s marker following the camera on the surface map.

Fixed a rare problem that could interfere with access to the main menu when the request “Press any button to start” (Xbox).

The type of physique is no longer reset to the default value when loading Starborn from the main menu.

Fixed flickery on the elevator of the neon trading tower.

Improved the appearance of the material of the kiosk Ryujin at night.

Fixed a rare problem with how Sidonia’s panel could display a clock without incident.

Optimization of cloud synchronization of saved games (MSS/Xbox) has been added.

Improved the behavior of the crowd when the desired goal is reserved.

Fixed a mistake due to which the doors of the locks of gateways sometimes might seem floating in the sky when arriving in the location.

Fixed an unintentional text that appears in the user interface of the shipbuilder.

Fixed a mistake due to which the game session was not renewed properly after turning off in energy conservation mode (Xbox).

Various improvements in stability.

Improved support for widespread formats (32: 9, 21: 9 and 16:10).

Added support for stars displaying the geometry of the solar disk.

Shadows on the rings of the planets can now be seen from the surface of the planet.

Improved eyes and skin of the characters of the crowd.

Improved water reflection.

Improved shadows from contacts on the skine of the character (Xbox and PC Medium/High/Ultra).

Improved shadows from contact on character fabric (PC High/Ultra).

Improved shadows when first -person contact (PC Ultra).

Improved lighting in the character generation menu.

The appearance of some minor artifacts was reduced when changing the camera in the KAT scene.

Fixed a flicker of a number of visual effects (sandstorm, puddles with corrosion liquid, waterfall).

Fixed a rare problem due to which the camera was blocked in manual scan mode when viewing the flying fauna (Xbox).

Fixed possible control blocking when opening a game menu instantly before the dialogue starts with another character.

Different problems with the appearance, flicker and artifacts of shadows have been eliminated.

Improved visibility of sunlight during sunrise and sunset.

Fixed a rare problem due to which foam or dirt did not appear.

Fixed rare visual flickering effects that could occur in space (Xbox Series S).

Fixed rare flickering hair (Xbox Series X/S).

Random flickering on digital camera and TV screens is fixed.

The appearance of the glow is adjusted when the manual scanner is activated.

Improved appearance of clouds during weather change.

Rare cases have been fixed when equalization of grass and wind could look unrelated.

The effect of blurred intensity with active blur of the image (PC) is reduced.

The problems were eliminated, due to which the masking effect was not always used when using a manual scanner.

Fixed the visible edge of the ocean at a distance, if you look from a very high point of view.

Fixed rare white shimmering points around the hair of characters during kat-scenes.

Fixed the problem with the readability of the star map when using the font mode of the large menu.

Fixed the inventory menu, which sometimes did not display the preliminary viewing when using the mouse (PC).

Fixed a small problem with the depth of sharpness, which sometimes arose when aiming, pressing Alt-Tab or output from the dialogue screen.

Random problems with the transition of lighting after loading or leaving the location have been fixed.

Fixed a problem due to which intermittent stripes could appear in the fog at a distance.

Fixed a rare problem due to which the color of the fog could look unstable.

Fixed a rare problem due to which stones could disappear next to the player on the surface of the planet.

Fixed a failure that could occur when switching to DLSS with active dynamic resolution (PC).

Fixed flicker and delay in shadows that sometimes arose after leaving the game.

Fixed various artifacts FSR2 and DLSS (noise, black dots, halo).

Fixed flickery when using a hand scanner with DLSS turned on.

The initial lighting conditions were fixed when landing on the planet.

Improved lighting in 73 locations.

Fixed various problems with geometry, texture and halo.

A rare problem with an absent landscape was fixed, which could arise after a quick journey to the avvanpost near the new Atlantis.

Fixed a bug due to which the objects demolished by the bulldozer could reappear when returning to the avant-navpost.

Fixed a mistake due to which the damage from danger remained, even if the danger was eliminated by demolition of avantosts by bulldozers.

Fixed a problem due to which the freight joints of the advanpost were removed from the list of terminals, if they were connected, disconnected, and then connected to another cargo joint during the landing of the cargo ship.

Fixed a bug due to which the boxes with weapons built by the player on the outpost were filled with weapons and ammunition after rebooting the game.

Fixed a rare problem due to which the ability of the phased time could remain turned on.

Fixed extreme speed that could occur with zero gravity when using the ability “phased time”.

Solar flash now takes into account critical blows.

Quests and random meetings

Absolute power: a mistake was fixed, because of which there was no sign in the safe, which prevented the additional task of “finding evidence for extortion Ayumi comico”.

Biographical data verification: a possible control of management that could happen if it was caught by a security service.

An abandoned ship: a mistake was fixed, because of which the player could not get to the pilot’s place if he did not have access to expanded locks.

Drinks in the house: A rare case was fixed when the door to Sub 12 could remain locked.

Echoes of the past: Fixed a mistake due to which Delgado stuck at the bottom of the stairs during the task “Continue the study of the castle”, which could happen if the castle was left during the historical dialogue of Delgado.

Echo of the past: a problem was solved by which Matisa and Delgado weapons could be invisible.

Eye of the storm: Fixed an error due to which data transmission did not start after placing the data nucleus.

“Eye of the storm”: a mistake was fixed due to which the “Heritage” ship did not have a message about the docking if the player was dispersed with the “Heritage”, and then rebooted the preservation before the mission.

The head of the leader: Fixed a mistake due to which players could get stuck on a chair in the conference hall of the headquarters of Ryujin Industries.

Inability to communicate: a mistake was fixed, because of which the player could not complete the quest if he knocked all the participants in the protective pact (Alban Lopez, Jacqueline Lemar and Chanu Bang).

“Further in the unknown”: a rare failure was fixed, which could occur when trying to dock with the “eye”.

Groundpounder: Fixed a mistake due to which the door to Lezam could sometimes be locked if the player left the location during the quest and returned later.

Hostile intelligence: blocked doors are fixed in a room with steam tunnels, where terromorph transformation occurs.

In the unknown: a rare problem was fixed, which could prevent the launch of the quest after the completion of the “old district”.

In the unknown: a rare problem was corrected, due to which the location of the temple could not be filled in when receiving the goal of “go”.

End of heritage: a mistake was fixed that could prevent interaction with Delgado when he was behind the glass inside the key team center.

End of heritage: a bunch of fragments was fixed, because of which the player could get stuck, trying to get to the dining room.

Missed beyond the line of measure: a dialogue between Sarah and Walter that does not play in The Lodge has been fixed.

No sudden movements: companions that did not follow the player during personal quests were fixed.

On the run: various problems are fixed related to the fact that May Divine became inaccessible; The goal is changed to “listen to the presentation of May Divine”.

Running: Fixed possible control blocking when you are sitting at the table and talking to Jade McMill.

One little step: a rare problem is fixed that could prevent Lina/Heller to leave the gateway.

Operation “Star Semya”: a bad review was fixed that could arise if Bigl sat on board after a long downtime.

Power from the outside: a problem was fixed, due to which there were no stars-trains and malfunctions in the work of scanners, which could prevent all the forces of the star-workers from this universe.

Rough landing: a problem that could arise during the “Meeting Axelrod” task was solved, due to which the ships could not appear in the right place.

Shadows in Neon: a problem that could arise with repeated use of the door to the Jaylen Price office before he moved to the neon nucleus.

Supra et Ultra: Fixed control that could occur at the entrance to the flight simulator when the guard tried to arrest.

Touching the grid: Fixed inaccessible distribution boxes that could arise after an attack by the hunter on the house.

The best that is: a mistake was fixed, because of which the goal could not move forward when talking with Naova and Jasmine in the engineering room.

“Empty nest”: a mistake was fixed due to which Sam Cow’s pistol could be invisible when he was inside the Jacob House.

“Heart of Mars”: another place has been fixed, which could potentially prevent the restoration of the “heart of Mars”.

Pale Lady: A rare case has been corrected when an inaccessible table of the ship’s journal of the ship made it impossible to complete the battle.

The beginning of the list: Phil Hill should now accept the survey of Sumati.

Relics of war: a problem has been solved by which Kaiser could not move to the place of the mission.

Where hope is born: a failure that could occur during a certain set of player’s behavior.

Ships and customization of the ship

Fixed another case when an asteroid could follow the ship in space.

Fixed the hatch of the ship stated as inaccessible after replacing with a new home ship.

Fixed a mistake due to which the ship could be in an unexpected state while trying to quickly move during a gravitational jump.

Fixed the problem with the review that could arise when quickly moving in a ship guidance mode.

Fixed a problem that could arise when entering the ship’s guidance regime immediately after choosing a gravitational jump.

Fixed a problem due to which non-functional stairs appeared when the player modified his ship using Taiyo All-in-One Berth Top A and Deimos 1×1.

Fixed a mistake due to which the legendary ship could take too much time to resume shooting after repairing weapons.

Cosmic battle should now correspond to an increase in the complexity of the ground battle during sequential travels through Unity.

Fixed a bug due to which the loading of the exit made during the fit of the space station could lead to a change in the names of the ships.

Fixed a marker that does not point to the current home ship after the conservation/load between different ships.

Fixed a mistake due to which the frontier could incorrectly display if the ship was removed from the landing site.

Rejuvenation: visual effects of rejuvenation skill are no longer reproduced when the third -person manual scanner is opened.

Shooting: Fixed the problem with the implementation of the task of exploration of mineral resources.

Purpose of management systems: corrected inconsistencies with levels 3 and 4.

Weapons and objects

Fixed incorrect reloading values ​​that could occur when using a package of injuries.

Fixed problems with the viewing field and scaling weapons of weapons.

The sound effects of weapons were fixed, which sometimes continued to play after the murder of the enemy.

Fixed the condition of the turret, which was not restored properly after maintaining and loading.

Fixed a mistake due to which the light indicator of the helmet could not appear again from the third person after saving and loading.

The first thing the modern ones will do is make fucking loads

And how they will remove it if the game on the old as G*VNO mammoth the engine? The engine will change?

Hide, replace, slow down. Many apparently like the elevator

Beta Patchi – normal practice in Steam. For those who have never bought a single game and download everything from a torrent – this may also. For those who do not want to risk their progress in games at unnecessary patches in Steam and made the separation. Who wants to take a chance and join testing – please, others may prefer not to run in front of the steam locomotive.

For me, this practice is much better than what happened before, when another new patch broke something and introduced new bugs.

You need to work in a kindergarten, explain to the children that the fire is hot, the sugar is sweet, and the sky is blue, these haters do not even crawl to the level of kindergarten, explain the obvious, useless to them.

It’s not even a matter of cheatics, just a significant part of the public, especially schoolchildren and anime, does not even know what it is, since for them, in principle, Zashkvar is bought, and not download them from the torrent. Basically because they cannot afford the first. Well, the fact that most haters from this category is just a coincidence (most likely).

A real Zashkvar is to buy games such as Starfail, thereby supporting low -grade crafts from hacks. Those who bought Starfail will have a mouth in Govna until the end of their life.

And so it was clear on the first day of the release about this Rygalofield. It is time to bring to criminal liability to be developing for the summons, moral and spiritual injuries and playing lobotomy.

Well, I look at you from birth in it

Well, probably, in 10 years you can buy and play.

beta patch patch, beta patch

Early access Beta patch patch, beta patch, beta games

Beta patch that? Jubisoft and gazebo compete for the title of Idi0tes of the year?

Or maybe you should first study the question of what is beta-branch in Steam?

Well, what can I say, it’s good that they don’t throw the game and do better, I wish the developers success for their efforts.

For a long time, a community of a patch on Nexus has long been released.

Wow, the resolution of shadows in the notebook was reduced, this is a patch

Well, they put it as official, they only added their right to lead to new bugs =)

No not like this. CHEINGLOGS are completely different. There are mainly error corrections, and neopher. Patch offered more gameplay changes. It’s better to wait until the modders transfer that patch to the official.

I better extend my subscription Zhdun until the instrumentation comes out and models do the game before.

Well, in general, as always with the games of this office.)

Well, a patch is a patch, it was not worth expecting some kind of content from it. It’s good if the last bugs are wrapped, but it is time to release new content, it’s time. At least the edge of the edge is needed.

A lot has been done but there is still a lot of work
But you could just work on the game.

Yes, at least a million corrections, they will not help the game, it will not be more interesting to play from it from this

The game needs a powerful game PC, optimization will not help everyone

Why is a powerful pitch for this game? If the game is shit. Even the Raiga second from the gazebo that came out was not so shit, and he received a lot of heit. But there at least have fun to kill enemies. Let’s just admit that the new game from the gazebo did not work out very much, let Tes and Tes continue to do with guns in the apocalypse.

Notes to update Starfield 1.9.47.0 – January 18, 2024. [In beta version]

News // Bethesda answered X5

We publish here notes to the patch that just came out. Currently, we are in the beta version of Steam with this update, but we plan to release it for all players in about two weeks. We will keep you informed.

Thank you, as always, for constant support and reviews!

Corrections and improvements

Fixed that the character’s eyes remained closed instead of blinking when viewing from a third person.

Rare cases have been fixed when small pop -up animated images could be seen from a third person.

Creatures and enemies

Fixed incorrect invisible creatures on some planets.

Fixed a mistake due to which some enemies could stand, and not fall to the ground.

The crew and satellites

Fixed the location of the crew and satellites near the cab after a quick move to the ship.

Companions: Fixed possible control of management when talking with a companion without joining dialogue while trying to leave the ship.

Fixed a mistake due to which Windows users did not save the data if their user name contained certain characters (PC).

Fixed rare damage to the conservation of the game on PC (MSS and Steam).

Fixed a bug that could lead to control or failure after loading quick saving in targeting mode.

Fixed the player’s marker following the camera on the surface map.

Fixed a rare error that could prevent access to the main menu when the request appears “Press any launch button” (Xbox).

The body type should no longer be dropped by default when loading Starborn from the main menu.

Fixed flickery on the elevator of the Neon Trade Tower Lift Panel.

Improved appearance of Ryujin Kiosk materials at night.

Fixed a rare mistake due to which the Cydonia panel could display hours without incidents.

Optimization of cloud synchronization of saved games (MSS / Xbox) has been added.

Improved the behavior of the crowd when the desired goal is reserved.

Fixed a mistake due to which the doors of the air gateway sometimes seemed soaring in the sky when arriving in the location.

Fixed the unintentional appearance of the text in the user interface ShipBuilder.

Fixed Game Session Not Properly Resuming from Shutdown in Energy Save Mode (Xbox).

Various Stability Improvents.

IMPROVED WIDESCREEN SUPPORT (32: 9, 21: 9 and 16:10).

Added Support for Stars Displaying Sun Disk Geometry.

Shadows can now be Seen on Planet Rings from Planet Surface.

Improved Eyes and Skin on Crowd Characters.

Improved Reflection on Water.

IMPROVED CONTACT Shadows on Character Skin (Xbox and PC Medium/High/Ultra).

IMPROVED CONTACT Shadows on Character Cloth (PC High/Ultra).

IMPROVED CONTACT Shadows On FIRST PERSON (PC Ultra).

IMPROVED LIGHTING IN CHARACTER GENERATION MENU.

The appearance of some minor artifacts was reduced when changing frames from the camera.

Fixed flicker in a number of VFX (sandstorm, puddles of aggressive liquid, waterfall).

Fixed a rare error due to which the camera was blocked in scan mode when viewing Flying Fauna (Xbox).

Fixed potential control blocking when opening a game menu instantly before the dialogue launch with another character.

Fixed various problems with the appearance of shadows, flicker and artifacts.

Improved visibility of glare from solar lenses during sunrise and sunset.

Fixed a rare error because of which foam or dirt did not appear.

Fixed a rare flicker of VFX, which could arise in space (Xbox series).

Fixed flickering of rare hair (Xbox Series X / S).

Random flickering on digital frames and TV screens is fixed.

The appearance of the Bloom is changed when activating the hand scanner.

Improved appearance of clouds during weather change.

Rare cases have been fixed when alignment of grass and wind could have seemed unrelated.

Reduced effect of flowering intensity under the active mode of Motion Blur (PC).

Eliminated problems with the masking effect, which was not always used when using a scanner of hands.

Fixed the visible edge of the ocean in the distance, if you look from a very high view point.

Fixed rare white flickering points around the hair of characters during cut scenes.

Fixed the problem with the readability of the map of the stars when using a large -font menu font mode.

Corrected that the inventory menu sometimes did not create a preview when using a mouse (PC).

Fixed a small problem with the depth of sharpness, which sometimes arose when the cursor is affected, pressing the alt-tabulation or the exit from the dialogue screen.

Random problems with lighting lighting after loading the location or getting out of it have been fixed.

Fixed a mistake due to which intermittent stripes could appear in the fog in the distance.

Fixed a rare mistake because of which the color of the fog seemed inconsistent.

Fixed a rare mistake because of which stones could disappear next to the player on the surface of the planet.

Fixed a failure that could occur when switching to DLSS with active dynamic resolution (PC).

Fixed flicker and delay in shadows that sometimes arose after removing the game from the pause.

Fixed various artifacts FSR2 and DLSS (noise, black dots, halo).

Fixed flickery when using a scanner of hands with DLSS.

The initial lighting conditions were fixed when landing on the planet.

Improved lighting in 73 locations.

Fixed various problems with geometry, texture and halo.

Fixed a rare error with a lack of relief that could arise after a quick move to the forefront near the new Atlantis.

Fixed a bug due to which, when returning to the avanpost, the objects demolished by the bulldozer again appeared.

Fixed a bug due to which the damage from danger remained, even when the danger was eliminated by a bulldozer on outposts.

Fixed an error due to which Outpost cargo lines were removed from the list of terminals when connecting, disconnecting, and then re-connecting to another cargo line during the landing of the cargo ship.

Fixed a bug due to which the weapons cabinets built by the player on the outpost were filled with weapons and ammunition after rebooting the game.

A rare mistake was fixed, due to which the function of the phased time remained included.

Fixed extreme speed that could occur during zero overload when using the phased time mode.

Critical blows now falls on the power of solar outbreaks.

Quests and random meetings

Absolute power: fixed the loss of the tablet in the safe, which prevents the optional task of “finding evidence for extorting Ayumi Comico”.

Data verification: Fixed possible control that could arise when a security service is detected.

An abandoned ship: a mistake was fixed, because of which the player could not get to the pilot’s place if he did not have access to expanded blocking.

Drinks at the expense of the institution: a rare phenomenon was fixed in which the door to Sub 12 could remain locked.

Echo of the past: Fixed Delgado stuck at the foot of the stairs during "Continuing the study of the castle", which could happen if the castle was left during the dialogue of the history of Delgado.

Echoes of the past: a problem has been eliminated, due to which Matisa and Delgado weapons could be invisible.

Eye of the Storm: Fixed an error due to which data transmission did not start after installing Data Core.

Eye of the Storm: a mistake was fixed due to which there was no hint of docking on an obsolete ship if the player was stripped of Legacy, and then rebooted the preservation before the mission starts.

The head of the leader: Fixed a mistake due to which players could get stuck on a chair in the conference hall of the headquarters of Ryujin Industries.

Communication failure: a mistake was fixed due to which the player could not complete the task if he destroyed all the participants of Defense Pact (Albana Lopeza, Jacqueline Lemar and Canda Gang).

Further into the unknown: a rare failure has been corrected, which could arise when trying to dock with EYE.

Groundpounder: Fixed a mistake due to which the door to Lezam could sometimes be blocked if the player left the location during the task and returned later.

Enemy intelligence: Blocked doors are fixed in the Steam Tunnels room, where terroror is transformed.

In the unknown: a rare mistake was fixed, which could prevent the launch of the quest after passing the old quarter.

In the unknown: a rare mistake was fixed, due to which the location of the temple could not be filled in when receiving the goal of “cross”.

End of heritage: a mistake was fixed that could interfere with the interaction with Delgado when he was behind the glass inside the key command center.

End of heritage: a bunch of garbage was fixed, because of which the player could get stuck, trying to get to the dining room.

Missed beyond measure: the dialogue between Sarah and Walter that did not play in The Lodge is fixed.

No sudden movements: fixed that the companions did not follow the player while performing personal tasks.

In the process of execution: various problems associated with the inaccessibility of May Divine, the goal is updated to “listen to the introduction of May Divine”.

In the process of execution: Fixed possible control of control when talking with Jade Macmillan at the table.

One little step: a rare mistake was fixed, because of which Lin / Heller could not leave the gateway.

STARSED: a bad review that could arise if "Bigl" climbed aboard after prolonged downtime.

Strength due to limits: a mistake was fixed, due to which there were no stars-road temples and malfunctions of the scanner, which could interfere with the receipt of all the abilities of star-workers from this universe.

Rough landing: the problem that could arise during the task “Meeting with Milena Axelrod” was eliminated, which could interfere with the appearance of ships in the desired place.

Shadows in Neon: a mistake was fixed that could arise when the door to Jaylene Price was reused before he moved to Neon Core.

Above and ultra: the control of the control that could occur at the entrance to the flight simulator is fixed when the guard tries to arrest.

Pressing on the grid: inaccessible camshafts are fixed, which could arise after the attack of the hunter on Vigva.

The best that is: a mistake was fixed, because of which the goal could not move forward when talking with Neva and Jasmine in the engineering room.

An empty nest: a mistake was fixed, because of which Sam Cow’s pistol became invisible in Jacob’s house.

Heart of Mars: Fixed another location that could potentially prevent the restoration of Heart of Mars.

Pale lady: a rare case of the inaccessibility of the data of the ship’s journal of the ship, which makes it impossible to complete the duel, has been corrected.

Leader L.I.S.T.: Phil Hill should now accept the survey for Sumati.

Relics of war: the problem that could prevent Kaiser to move to the place of mission was eliminated.

Where hope is built: a failure that could occur with a certain behavior of the player.

Ships and setting ships

Fixed another case, because of which the asteroid could follow the ship in space.

Fixed that the ship’s hatch was marked as inaccessible after the transition to a new base ship.

Fixed a mistake due to which the ship could be in an unintentional state while trying to quickly move during a gravitational jump.

Fixed error with a review that could arise when quickly moving in a ship guidance mode.

Fixed a bug that could occur when moving to a ship’s guidance regime immediately after choosing a gravitational jump.

Fixed a bug due to which non-functional stairs appeared when the player modified his ship using Taiyo All-in-One Starth Top A and Deimos 1x

Fixed a mistake due to which the legendary ship could take too much time to resume shooting after repairing weapons.

The complexity of cosmic battles should now correspond to the complexity of terrestrial battles, which increase during consistent crossings through Unity.

Fixed a bug due to which the loading of the exit made during the attachment to the space station could lead to a change in the names of the ships

Fixed that the marker did not point to the current home ship after the conservation / load between different ships.

Fixed a mistake due to which the border could be displayed incorrectly if a foreign ship was removed from the landing site.

Rejuvenation: VFX rejuvenation skills is no longer reproduced whenever the hand scanner opens from a third person

Geodesy: Fixed an error when performing a task for geodesy with mineral resources.

Purpose control systems: non -compliance with levels 3 and 4 are fixed.

Weapons and objects

The wrong amount of reloading was corrected that could occur when using a traumatic set.

Fixed problems with polarization and scaling of sights for weapons.

The sound effects of weapons were fixed, which sometimes continued to play after the murder of the enemy.

Fixed that the condition of the tower was not restored properly after maintaining and loading.

Fixed a mistake due to which the light on the helmet did not appear from a third party after saving and loading.

Blog

The performer of the role of Orin Red in Baldurs Gate 3 appreciated vulgar comments of fans

The IGN portal presented a new video in a series in which the performer of the role of Orin from Baldur’s Gate III reads and discusses vulgar comments of fans. Maggie Robertson already has experience working with unusual fan reactions, as she previously played the role of Lady Dimitrescu in Resident Evil Village.

Some players disappointed the inability to make love with her character. To this, the actress replied that Orin was focused on her skills in the possession of blades, and not on intimate ties. Fans did not forget about the image of Dimitrescu either and one of them told, "What collects pictures with Orin as I used to collect pictures with dimitrescu".

Today it became known that UK is included in the top 3 countries according to the number of active players in Baldur’s Gate 3. This indicates the popularity of the game in this country. Also today, developers have released another hotfix for RPG.

And Türkiye in the TOP sales?)))

And Türkiye then and ?

Apparently due to accounts for purchase on some prefix. I guess

I liked her Persian. Original, at least. Perhaps I will kill her last 🖤💗

She is funny, appears here and there – entertains the player, not like these recluses sitting in their towers is free.

Fans in his repertoire) Sooner or later, the game will still receive sex mods, because the available sex five, with ghostly clones, with a vampire, with a bear, with incubus, with tentacles, it seems that there seems little to players. Devil who is canonically bad in bed? We stir! This is bad for incubus, and for a simple mortal, maybe just. Tasteless villain, similar to a unwashed raccoon? What an irresistible gangster charm, how he looks at Dark Urge and clearly hints at the common past! Give an affair urgently! Manican Harley Quin, so that striving to feed you with a ghoul from a poor cat? We want sex right on the sacrificial altar in blood and guts! A terrible spider-man with a flashlight? Wrap all eight legs! However, isn’t it the same thing in almost any game? I still remember how some were outraged by the absence of a novel with Nick Valentine in Fallout 4. So what, that a synthetic robot? There is machine oil!

Unfortunately, it is sometimes noticeable that some fans do not see the difference between a beloved character and actor, and can be very intrusive and tactless. But it’s good that actors with humor are about the fallen popularity. Some, like the Nile of Newbon, who voiced Astarion, seem to even get sincere pleasure from fan -fingers and become more playful than their character – although, it would seem, much more.

Take it with her. Well, the tastes of some fans look like a undead have sex

Do not condemn! )))) The undead can look different in different ways! You, for example, Bloodrayne remember.

She looked like sexy and this. I don’t even know how to describe

By the way, yes, I also thought that they would make it close to her) but no.

In general, the game lacks the opportunity to become an absolute evil. To be among that trinity. Ehh.

So, and the branches of the dark temptation for you why?

When you cut out All – This is not that.

We need enslave and so on:/

So there are just options for such endings

But not those. I want to be among the trinity

That’s not. what? Orin in the game is much more beautiful and sexier. And this is some kind of nasolated librarian. How can I now associate Orin with Orin, not with her? You killed my interest in the game!

Blog

The authors of Starship Troopers: Extermination presented a roadmap for a cooperative shooter

Starship Troopers: Extermination, a first -person cooperative shooter in which players will have to join a distant battle with alien arachnids recently received a roadmap of early access. As part of the avant -garde of the deep cosmos, the players were entrusted to the mission to return the planets captured by the threat of Arachnids.

The developers of the game recognize the courage of the players, noting the valiant battles that they fought on the planet of Valak. However, they also warn that the difficulties that they have encountered so far are only the top of the iceberg. According to the received data, it is expected that Arachnids will strengthen their onslaught, making attacks with greater strength and number. According to forecasts, the battle for the protection of Valaki and the future battlefields from these inexorable creatures will be an exhausting test.

Despite the foreseeable difficulties, the developers gave soldiers a ray of hope. The dossier describing the early access road map gives an idea of ​​the upcoming strategies and amplifiers, which are designed to give the troops the opportunity to effectively withstand the developing threat of arachnids. It is important to note that this roadmap can undergo changes on the basis of players’ reviews and changes in the development of the game.

At the first stage will be launched "Assault and safe mode", and "Arc Slam mode". After that, game mutators, a new mode will be introduced at the second stage "Horde", Profiles and statistics of players, installations for heavy machine guns (HMG) and a new game zone on the Valak map.

At the third stage of the players, an advanced system for the development of classes, improvement of abilities, and introduction awaits the advanced system "hive", award system and the ability to exchange special weapons.

At the fourth stage, the center of players will appear, emotions and clans will be introduced, many new types of weapons, a formidable boss of the Bag, support for marauders and adding a new planet to the game.

At the final stage, meta-game will be introduced "Galactic war". This stage also includes customer customer, a new class of troops, a global death counter and an increase in the amount of cruelty for those players who love more acute sensations.

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Players around the world are completely delighted with Baldur’s Gate 3 and praise the creators for the lack of microtransactions

Baldur’s Gate 3 debuted in the market, and what kind of debut was it! The number of players playing at the same time grew at terrifying speed and currently a record for the number of simultaneous players on the network is 472 136. There is no shortage of stunningly positive reviews.

The vast majority of comments related to the last creation of Larian Studios are positive that it is not surprising – Baldur’s Gate 3 praised for the plot, graphics, freedom of choice and pleasant gameplay. However, players highly appreciate not only the game itself, but also the developers. They especially liked their approach to microtransactions.

On Reddit, one of the BG3 fans published Larian Studios to one of the burning questions – whether there will be microtransactions in the game. The developers replied that not, because they consider it possible to provide exciting game experience without additional monetization in the form of an opportunity to buy anything for a real in-game currency. This is not the first address of the developers to this topic – such information is also contained on the official website of Baldur’s Gate 3.

The Larian Studios approach was positively met by gamers who do not spare warm words to the studio. Fans praise the developers, also mentioning Fromsoftware, which also relies on creating an exciting gameplay, deprived of microtransactions.

From the comments it can be seen that fans believe in the vision of Larian Studios. Similarly, ASMONGold Utubert said that I bought Baldur’s Gate 3 not to play the game, but to support the developers for their exemplary approach to creating games.

Utubert directly stated that any developer who decided to release a game that offers full experience without the function of buying additional items and improvements, deserves respect, since such situations, unfortunately, are not common.

At the end of his video, Asmongold noted that in recent years, independent developers (such as Larian), producing indie games, have shown that you can create a very pleasant and full experience without making an additional fee, and, as he said, over the last 3-5 years he received more pleasure from playing the so -called "Indie", than from AAA products.

Finally, we recall that Baldur’s Gate 3 is available on a PC through Steam store. On the consoles PlayStation 5, the game will debut on September 6.

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Final Fantasy 16 is prohibited in Saudi Arabia

Saudi Arabia regulator announced on Twitter that the sale of Final Fantasy 16 is prohibited in the country. The reason for the solution is not explained.

Twit with an ad says:

“For fans of the Final Fantasy XVI video games, we want to clarify that it will not be released in the kingdom due to the refusal of the publisher to make the necessary changes”.

The ban is likely to also block the sale of games in the United Arab Emirates.

Games usually prohibit violence, gambling, nudity, sexual topics, drug use and alcohol. Among the games banned in Saudi Arabia are the GOD of War series, the GTA series, The Last of US Part 2 and so others.

As if there are a lot of players, in this settler of fanaticism and wild traditions

Well, I don’t even know, in UK for some reason it does not reduce the number of players.

In the English Federation, these are no longer representatives of the sovereign Muslim state, but smoked pigs bydlyatin

In the English Federation and without Muslims, fanaticism and savagery are enough (although it is full of them). but play – play)

You’re wrong. If you only have to communicate with people, in your opinion, the moral level of morality, civilization and education at various Internet forums and in life, most likely, you are most likely, you have come under a typical "The mistake of the survivor". So, usually in such places and forums adequate people are rarely.

I wonder what will happen to those players if they find out about them that they play forbidden games

but nothing will happen! there will be a maximum verbal censure.. since because of some games a person can leave Islam. T.To. They affect a religious theme, magic, etc.D.

I thought that on the preview of art to Fable))

How does someone have a country, not your country, why rage ? I also found me defenders of the agenda, tfu on

In a foreign eye, the sorinka is visible, they don’t see logs in their own) everything is simple.

I think this birdhouses are not very upset.

Loool poor, and maybe for the better))) xs xs

Everything is clear – the wife -like men without hijabs, so they banned.

This is what will happen if you give power to all kinds "regulators" (͡ ° ͜ʖ °)

There are gays there are Korean and girls lesbians naked too! Arabs try to protect their youth from all nasty things and anime.

Thanks about our time reasonable

Yes. And women are not quite considered people. Generally handsome people, what.

Korean gays were in FF15, and on semi-naked lesbians I am not at all averse to gawk. Nobody has been dying from good Yuryatina yet.

It’s a pity that there is no one to protect you poor.

Games usually prohibit violence, gambling, nudity, sexual topics, drug use and alcohol.

In theory then such "Developed" countries should prohibit almost all games, films, series and books. But then they would not be hypocrites

You are at least in the know what hypocrisy is? The final box was banned due to the agenda. Turn on your head before leaving the comment

And in addition to your head, I advise you to turn on your eyes. Although you read it, which means that your eyes work, but did not understand the essence.
I specially selected the text, but it is written not about the final, And pro Bannies in general, There is such a term, generalization.

Once one game was banned because of violence, then in theory it is necessary to prohibit others

Oh, what evil backward arabs banned the game due to violence! But just because of violence, and not because of an overwhelming number of clayes?

Well done. Although someone is actively a click on the nose of the developers that the Western agenda is normal all over the world, and not just in the West, where this schiza is forced at the state level.

If they don’t click on the nose, then they will not understand that there are many different cultures, different societies and arrangements in the world, and in most of them all alphabetical people do not want to see.

Only punishing them financially can come to the fact that the agenda will become at least a little smaller.

No one will make their games under the wild Muslim animals living according to medieval customs, in which a woman still has as many rights as a dog.

Don’t say that you don’t know. In the pre -Islamic period in Arabia, women were in an unenviable position. Historians mention, among others, facts such as the killing of the young girls with their own parents, who could not feed them because of their poverty.

With the advent of Islam, the structure of the Arab society has changed significantly: gender roles have undergone significant reform. As evidenced by scientists, with the advent of Islam, the situation of women in society has improved significantly. Sharia laws provided them with much more rights to choose their own path than laws in some European countries at that time. An example is that French law limited women in legal capacity until the second half of the twentieth century. Another example is the need for the law of obtaining a woman’s consent to a “marriage”, which is considered mandatory in Islamic law, but was not such in a number of laws of European countries. According to Sharia, marriage was a kind of “contract”. In Sharia, women were also endowed with the right of inheritance, and this right was given only to men before the adoption of Islam.

Talking about the situation of a woman in Muslim countries, the authoritative scientist Annemari Shimmel noted that if we compare her position in Islam with her position before the adoption of Islam, then it is clear that the progress in improving the social status was huge: this is also indicated that the fact is indicated that the fact is that the fact that that a Muslim according to Sharia was endowed with the right to manage her wealth.

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The creators of the Cosmic sandbox X4: Foundations showed the first trailer for the ambitious addition of Timelines

Egosoft is happy to report the upcoming large update 7.00 and new extension X4: Timelines for the X4 space simulator: Foundations, which recently celebrated its fifth anniversary.

For many years, your support allows us to continue to work on X4, improve it and create a game that is very important for us, as for many of you. Thanks to all our players, all the creators of the content, all the modders and, of course, to everyone who worked on the game all these years.

Go to the unprecedented cosmic Odyssey with X4: Timelines, the latest addition to the Universe X4. Using new ways to introduce new players with the main game mechanics X4, X4: Timelines will delight long -standing fans of space adventures.

The new exciting storyline, the action of which unfolds outside the sandbox X4, prepares you for colossal tests and unexpected adventures in the depths of history and legends of series X. X4: Timelines is your way to unknown territories and unexplored stories.

In the new storyline you will take on the role of Harper Donez, a merchant in the border territories, which is not averse to conclude risky transactions. A fateful meeting will not only change your short -term plans, but also shake the foundations of your understanding of the Universe and everyone who lives in it. Get ready to plunge into a fairy tale with intrigues and revelations.

X4: Timelines is not just an extension, it is a revolution in the Universe X4. If you were an experienced spacecraft researcher or a newcomer in the galaxy, this exciting new chapter promises to conquer you with a combination of secrets, adventure and strategic gameplay.

Although the next extension is strikingly different from its predecessors, one thing remains unchanged: at the same time with the expansion, a large -scale free update for X4: Foundations will be released. More details will appear in the spring of 2024.

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The leading developer Starfield thanked the fans for support and recalled that he could not publicly discuss the game

Not all members of the Starfield developer team can talk about Starfield. In fact, only very few Bethesda employees can do this, including, of course, Todd Howard, as Emil Pagliarulo, who follow him, explained on Twitter, who watches him, that he is watching him, that he was watching him. cannot speak out on certain topics.

Paljarulo is glad that fans are looking forward to the release of the game, but he is forbidden to talk about her:

I know that this is not what they would like to hear from me fans of Starfield, but I want to make clarity: no one except Todd Howard has the right to talk about information about the game that has not yet been made public. People from our PR/Marketing/Community Department do this. You have many questions, I know. And my very vague messages about the game did not help. I am really glad you are waiting for Starfield. Seriously. For me it is amazing. I’m very sorry that I can’t answer 99% of your questions. I cannot share my opinion on the content of the game; I cannot talk about performance; I can’t discuss. In general, most of the topics. I signed an agreement on non -disclosure of information. I’m professional. I don’t want to be fired. But for us your support is all. You fill my heart every day. The best fans in the world.

For those who do not know, NDA (Non Disclosure Agreement) obliges those who sign it not to disclose the confidential information of any kind, in this case, related to Starfield.

The meaning of the said Paljarulo should be clear enough, but, by paraphrasing it, we can say that this is a call not to strain the developers’ team too much with questions that they cannot answer under the contract. Of course, the joy of such an interest should be huge.

For the rest, we remind you that Starfield will be released on September 6, 2023, exclusively on Xbox Series X/S and PC. In addition, it will immediately be launched in Xbox and PC Game Pass.

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Escape from Tarkov 0 update.14.0.0 adds a new location for beginners, achievements, weapons and much more

Battlestate Games has released a new major update today for its popular shooter Escape From Tarkov at number 0.14.0.0, which includes a new location called “Ground Zero”, designed for beginners, achievements, new boss, new weapons and many other changes.

The pearl of the update is a new city zone called Ground Zero, designed for beginners from 1 to 20 levels, where PMCs of higher levels are simply blocked for entering. On the other hand, wild will have access at any level. It will include new starting quests and is located in the center of Tarkov.

The new boss named Kollontai is now wandering around the territory along the streets of Tarkobva with a small number of thugs, and his closest associates of Basmach and Goose will join the existing boss.

The coastline area was processed, and the following new weapon was added:

  • Small-sized automatic machine KBP 9A-91 9×39 caliber;
  • Rifle KBP VSK-94 9×39;
  • SIG MCX SPEAR 6,8×51 automatic.277 Fury);
  • Degtyarev machine gun RPD 7.62×39;
  • Degtyarev machine gun RPDN 7.62×39;
  • Updated models and animation of Simonov SMO SCS 7.62×39.

Another rather important change is the addition of achievements to the game, as well as the “Hall of Glory” zone to the shelter, where you can put your trophies, including enemy tokens, which will even give a bonus to pump combat skills. Armor and hitboxes were redesigned, along with jumping and overcoming obstacles, as well as the opportunity to change the shoulder of weapons.

You can find full notes to the patch at the link.

Well, all, run, I don’t want to.

A different wild trouble will make more than PMCs with a good equipment

On the new city map, bots in the rat are sitting tightly, I would not call it "card for beginners".

And optimization was added with a new karka?

on the streets and the lighthouse it became even worse, so no

Even the guys are not in a hurry with the release

0.15 will come out in a year, with her the release was promised

Why are traders only buy, but do not sell and do not change? I can’t buy anything from them, there is no button "Fill out goods". Fit for money and objects of Barter is not active.

The version of the game of the game: "Edge of Darkness", Patch. 0.14.

So it’s time to get the feather in the manure and roll a couple (dozens) lines are good, the reason is what uh-t. New Year’s discounts (called), but not anyway and as much as 25% in how! I hope (sincerely) that among the readers, which means there are also literate those who have acquired more than once or twice or who else (well, the product in the sense) in Steam, Epic Games Store, Gog, AliExpress, or where else in that very the Internet that we love so much. I hope (the same) does not need to explain that the price of the goods indicated when selling it (product, that is) is the price that you (you) ultimately pay for lentot goods. Let’s say that very God -dimensional BSG Alya Buyanov and Co., announced discounts and on her site set prices for the same Tarkov (Eskeip Frrom) at all positions with reduced prices, a lot – expensive. Here you are instead of 1800 rubles. minimum pack, in total ,, for 1350 rubles., and the maximum version again, in total ,, 4125 rubles. Instead of 5500 rubles. Everything seems to be clear and clear. But alas and ah, everything is not as it seems. After the dreary and confused (apparently nobody guessed) the registration procedures and a dozen confirmations and the consent that you (you) are Lokh, Tushkan and Hamster and that he (in the sense of you) is already 18 years old (otherwise they are faded and the money is to be returned to the ay –Ah –Ah. finally you go to the payment tab, and about the miracle wonderful and the deco! And what are you (you) see? And you see you (you) the final (well, or finished) price for a product with a discount of 25% 5315 rubles. I repeat, this is for the goods that cost 5500 rubles without a discount. and with a 25% discount 4124 rubles costs. And this is indicated on the website of these scammers. For what, when paying from the buyer, the crack is incomprehensible money, so that with a discount the price is almost a full cost without a discount. HOW IS THAT. Sorry, but in any centralized society this is called fraud and providing knowingly false information. Buyanov and to prison crying with combustible tears! The funnel has already left. I say goodbye to Sim (but not for a long time).

Business in English, we need to dust.

For such a bastard, Bubyuyan already poured concrete shoes and drove to try on! So sho since 2024 it will not be Bubyan’ov but his twins. Ha ha ha. Well, if without jokes, then apparently for this reason, there is no longitudes, there is no Steam or other famous playgrounds. After all, there is a*alova, that is, fraud will not work.

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The chief producer of Battlefield 2042 spoke about the main mistakes in his interview and promises changes

Mack Arthur, producer Battlefield 2042, who was invited after the release of the game to save it, gave a detailed interview where he spoke about the biggest mistake of the developers and about the future of the game.

The developers hoped for another reaction from the community and admitted that they could not initially create a game that could be considered excellent, as it seemed to the trailers.

"Judging by our statements about the game and how we presented it in trailers, I think the fans expected more from us, but we initially could not reach such a level. But our team was persistent in their desire to rectify the situation and provide players with what they expected from Battlefield. At first it was difficult. It was difficult to take a negative reaction of fans. The players were disappointed, but we understood that this came from their love for this franchise", – Mack Arthur shared.

The developers spent a lot of time changing the game and were able to notice that with the first season, fans began to change their opinion for the better. This gave the authors inspiration to work further.

The most controversial solution in the game on the release of Mack Arthur considers the abolition of classes. He says the idea was good, but was not realized as expected. The system was not clear for players.

"Each specialist was originally developed taking into account the class structure, which was present in previous games. We simply could not explain and improve the system enough so that players could understand what role every specialist should play. We appreciated the significance of the binding of these elements to the basic principles of the gameplay, the classic Battlefield team and team work. This was one of the most serious mistakes that we made", – The senior producer counts.

Mack Arthur calls the transition to the fifth season the first big step forward. He believes that now developers really control the game and strive to find new ways of interacting with the community. Electronic Arts has already confirmed plans to rethink the franchise.

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Eduard Badaluta, Leon’s face in the remakes remakes, demanded to remove fan accounts

Model Edward Badalut, who gave his face to Leon Kennedy in remakes Resident Evil 2 and 4, demanded that the series fans delete unofficial accounts associated with his image. In the comments that were subsequently removed, Badalut could not do without criticism, noting that people were leading "Garbage accounts" And what is he at all "Not needed" Similar fan accounts.

Some of them fulfilled his wish, switching to content based exclusively on Leon Kennedy, or completely closed.However, there are still those who continue to post images and videos with badly, while often subjecting a model of sexualization and its further objectivation.

As a result, Badaluta transferred his account on Instagram into private mode. In particular, fans have already noted that Badaluta deleted materials related to the Resident Evil from his profile, probably wanting to distance himself from this role. Looking through these accounts, it is easy to understand why they could deliver the badly inconvenience. In the comments, many not only give him a sexual character, but also ridiculed his Romanian accent, constantly creating memes about how he says.

In general, many Resident Evil fans criticize those who, as they think, cause him inconvenience, if this is really the reason for his rejection of fan accounts. They criticize fans for not being distinguished by Badalut from the character whom he played, speaking of him, just as they would talk about Leon.

This is not the first case in which the actors from the Resident Evil had to take steps to protect on the network. So, Lily Gao, who played the role of ADA Wong, was forced to disable access to Instagram after receiving thousands of hated messages after the release of the Resident Evil 4 Remake. This was mainly due to the fact that Gao is a newcomer in games, and some fans used it as an occasion for the persecution of the actress.

It is not entirely clear whether Badalut will make any statement about this or simply continue to maintain its profile in private mode. It is also incomprehensible whether he will return in future games, or CAPCOM will begin to look for a new front model.