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SCS Software has updated the requirements for the computer for Euro Truck Simulator 2 and American Truck Simulator

The main goal of the developers was always to find a balance between the quality of the new content and the convenience of playing various hardware settings. Over the past decade, they managed to maintain compatibility with a wide range of systems, sequentially improving both visual effects and gameplay.

Today, SCS Software reported that they update the recommended characteristics of the PC, especially for the graphic processor, processor and memory, while playing for the transition from a hard drive to a solid -state drive for a significant increase in performance. Infographics below demonstrates these changes.

It is noteworthy that the requirements for equipment since 2012 have not changed much. However, given the improvements in the last and upcoming content for ETS2 and ATS, the developers believe that it is time to update the system requirements. These updates clarify the hardware necessary for optimal performance, providing a gameplay with a resolution of 1080p with 30 frames per second in medium and low settings. It is fair to admit that the previously proposed equipment may no longer comply with this standard due to new content and upcoming improvements. The video card, which was originally recommended, has not been sold on the market for many years, which makes it impractical as the standard, therefore, updating recommendations based on more modern equipment is justified.

ETS2 and ATS will still work on old systems. However, this experience may not always comply with the standard of 30 frames per second. In this case, it is recommended to configure and, possibly, reduce quality settings in the game to improve the frame rate.

Technically, these changes in the system requirements will become relevant with the release of the upcoming technical update 1.48.5. However, the developers wanted to provide this information now and explain the reason, as they are going to start updating all the pages of games and DLC in the Steam store.

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Parcel Corps is an action -packed adventure of a bike -courier in the Jet Set Radio and Crazy Taxi style

This year at the PC Gaming Show exhibition, the game Parcel Corps talks about how to bring home products as a courier on a bicycle. You can see yourself either with another nameless screw of the capitalist machine, or a valiant courier that defeats villainous competitors – it all depends on the prospect.

When you arrive at New Island in this game, similar to Jet Set Radio, you can complete the delivery tasks for one of the three corporations: das-la Poste is an elegant pan-European company in which former Olympians who are looking for an income source work. East Coast Couriers is an American company seeking to enter the world arena. And finally, Wallaby Whelers is the Anglo -Australian cooperation, which is not very interested in the fact that these upstarts invade their territory.

The corporation you enter into, will send you through the whole New Island in the race for delivery of parcels, until the clients are tired of waiting.

The director of Billygoat Entertainment Will Barr wants Parcel Corps "Take and play". The team bypassed mechanics from other bicycle games, such as balancing and other technical points that emphasize the physical component of bicycle driving.

"When I sit on a bicycle, I do not think about anything like that; It just happens", – Says Barr. "We tried to make management free and, I hope, intuitively understandable. We allow you to do stupid things, for example, jumping on the wall, and it automatically begins to go along it, and you can make such acrobatic tricks".

In addition to design, Billygoat Entertainment is trying to match the style of games that inspired it. "At one time I had Sega Dreamcast, and I was a big fan of all these colorful, unusual, arcade games", – Says Barr. "In particular, in games such as Jet Set Radio, you can return to the HD-interpretations of PS3 and Xbox 360. But if you play the original now, it still retains its relevance – in any case, visually".

"Sometimes I just want to play a beautiful, colorful video game to relax, enjoy and forget about all your painful problems in the real world", – He jokes.

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Marvel’s Spider-Man 2 bypassed Super Mario Bros. Wonder in Famitsu rating

Famitsu, the world-famous Japanese magazine, published his reviews at the end of the week, from which it follows that the best game is currently Marvel’s Spider-Man 2, which also turned out to be better than Super Mario Bros. Wonder. ,

  • Marvel’s Spider -Man 2 (PS5) – 10/10/9/9 [38/40]
  • Super Mario Bros. Wonder (Switch) – 10/9/9/8 [36/40]
  • Lost Eidolons (PS5) – 8/8/8/8 [32/40]
  • EA Sports FC 24 (PS5, Xbox Series, PS4, Xbox One, Switch) – 8/8/8/7 [31/40]
  • Yumeiro yuram (PS4, Switch) – 7/7/8/6 [28/40]
  • Get Me Out, Please (Switch) – 6/6/7/6 [25/40]

Marvel’s Spider-Man 2 received two dozen and two nines, and Super Mario Bros. Wonder. In the end, I scored one ten and one eight, and two nine. From other games that fell into the TOP, you can note EA Sports FC 24, which, thanks to three eight and one seven, gained a completely worthy, but not outstanding result – 31/40.

It turns out that Super Mario Bros. Wonder, according to the Japanese magazine, is slightly behind Marvel’s Spider-Man 2, however, the difference in a couple of votes is not so great.

Both games will go on sale on October 20, 2023.

I have nothing against but I don’t understand why they praise the second spider, there is no huge difference in gameplay, in my opinion the graphics are no better. Probably the plot and action stretches?

Graphics and so in the first spider was good, given the release time. Now it has been finalized a little, but this does not mean that it does not meet the criteria for good graphics of the present time. Gapley is the same. Improved the available and added a new. Or what do you think, the graphics should have been jumped so that neither the console nor the PC were pulled? And the gaples had to completely change, so that he would have?

They praise because they have changed enough, added new opportunities, play for different spiders, interact. Flight, acceleration movement on the web. The ability to complicate the flight management on the web. Diversity added in battle. Play in Venom’s costume, which is reflected in the hero and plot. The plot is interesting, action. Good optimization. Isn’t this a worthy continuation of the first part? Don’t fans have the right to admire?

from where did you get that I forbid the fans to rejoice?

Explain to me why Mario is so cool that Spidrmen must be perfect to get around it?

Really why Mario is always in tops? Maybe someone pays?

The very comparison with this impotent cheaply dick is a backbone and insult. And the logic here is toasts for the smallest ala minicrafts and proods of pools of packets, and this jerking off for 2 kopecks is in great demand among the games, so they must also be respected because the most massive and stupid consumer is a child

MB because it is really to cool what kind of steep platformer who has no competitors and competitors?

Spider-2 and Mario: Vonders are exclusives of their platforms and go out on the same day-October 20. The question is different – why this "news" !? . Who has one of these devices, then they will pump it to spider-2, who only has nintedo. And inversely in proportion "Lozhili" on Vonders, the owners are curved. For me personally, there are no questions or doubts. Both are preferable at the start. I will play with my grandchildren;) . If these games were published on the same day on a PC, then I would still understand the meaning of the news:- "Buy the first of me and the other at a discount..when then", Although Nintendo has "eggs" and confidence as their product, and some PC publishers "Dumped" From the Relight Window Marvel’s Spider-Man 2.

What did I say? The game of the year!

Suddenly. But definitely we can say that both games are suitable.

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High on Life – PS5 resolution is much higher than on Xbox Series X, but performance suffers

High on Life was released last year as an exclusive for the Xbox console, but recently a popular comedic shooter appeared on the PlayStation. So, how the versions of PS5 and Xbox Series X/S are related? Technical specialists from Digital Foundry tried both versions, and, surprisingly, the difference is more than you think, since the version for PS5 offers a much larger number of pixels.

Versions of High on Life for PS5 and Xbox Series X offer two visual modes – “performance” (operates at a speed of 60 frames per second) and “quality” (30 frames per second), but the way they are represented are completely different. It seems that the PS5 is focused on a pure number of pixels: the quality mode is offered by the full 4K, and the performance mode is about 1800p. Meanwhile, on the Xbox Series X, the “Quality” and “productivity” modes work with a resolution of 1440p, while the main difference between them is the visual biases (for example, in the “quality” mode, lighting and environmental occlusion). The same can be said about Xbox Series S, with the exception of two modes: 1080p, not 1440p. PS5, on the other hand, does not have these noticeable differences in visual quality between the modes and, it seems, has some problems with the animation that were once present in the version for Xbox, but were later eliminated using patches. PS5 also does not work as well as it could: the “performance” mode sometimes drops to the middle of the range of 40 frames per second (the “quality” mode supports stable 30 frames per second). For comparison, Xbox Series X/S is impeccable in both modes.

Thus, it seems that the High on Life version for PS5 is less thoughtfully optimized than the versions of the Xbox Series X/S, but on the other hand, you get a much clearer image. In general, it seems that the version for Xbox is a more perfect product, but you decide what is more important to you.

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Digital Foundry praised the Final Fantasy 16 for graphics, but 60 frames per second are problematic

Final Fantasy 16 was also analyzed by the new comprehensive video Digital Foundry, according to tradition, with an analysis that gave a lot of praise for quality and graphic style, but also found some problems, in particular, in relation to the productivity regime at 60 frames per second. .

The analysis defines the Final Fantasy 16 as “One of the most advanced games tested this year“In the technical section under consideration, although”it is by no means perfect“, Referring, in particular, the” Productivity “mode.

Journalists also note that the roots obviously go to Final Fantasy XIV.

As for the graphics, DF praises polygonal models of characters, rendering of fabrics, materials and microdetals, visible primarily in rollers. In this regard, you can see a certain gap as between gameplay and katsets, especially in relation to the characters, but there are different levels of quality even between different Kats.

At first, animation may seem strange if you expect a more realistic approach, but this is just a matter of getting used to this style. The strong presence of blur in motion can irritate some users, but this is a subjective question. There is no dynamic transition between day and night: the light is not calculated in real time, but “baked in advance”, t.e. It is preliminarily calculated to obtain maximum coherence in an artistic plan, combat scenes with eicons are especially spectacular.

As for the resolution, in the “graphics quality” mode it is dynamic and varies from 1080p to 1440p with an increase of up to 4K, and in “productivity” mode, dynamic resolution falls between 720p and 1080p with an increase of up to 1440p. The latter, combined with TAA, is reported “does not look good”, including because the game seems to use FSR1, not FSR2.

Digital Foundry tested the version using a patch of the first day, but they did not find any special performance improvements. In the quality of the graphics mode, performance is stable at 30 frames per second, while in the performance mode there are many problems with supporting 60 frames per second, with frequent falls of up to 40 frames per second and below the threshold necessary for VRR intervention, which, thus, is thus , solves the problem.

The game more stably supports its 60 frames per second during the battle, where the resolution falls up to 720p, and all the cuts are blocked at 30 frames per second. In general, Digital Foundry recommends playing in a much better “graphics quality” mode at a speed of 30 frames per second.

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Rockstar official cooperation with the GTA role -playing team aroused a new interest in GTA 6

Rockstar made an unexpected statement that it is now officially cooperating with the team of models standing behind the insanely popular role -playing servers Grand Theft Auto 5 Fivem and Redm.

CFX.Re, the team standing behind the largest role communities Rockstar Fivem and Redm is now officially part of Rockstar Games. Fivem is the main host for the largest GTA RP servers, which is played by thousands of players even eight years after the GTA5 exit on PC.

This news surprised and delighted Rockstar fans, given that in the past the company waged an active struggle with modders. In 2015, Rockstar banned the work of the team that created the Fivem mod, calling the project "an unauthorized alternative multiplayer service containing a code intended to promote piracy".

Later, the founder of Fashion said that the Rockstar Take-Two maternal company sent private detectives to his house to intimidate it and force him to close the project.

The news appeared on the eve of the presentation of Grand Theft Auto 6, and this means that Rockstar plans to release GTA 6 with its own online role -playing functions. CFX.Re, in turn, undermined this assumption, stating fans: "Please do not ask us about the next GTA!".

"This is a huge step forward in the development of our community and the opportunity for us to work with Rockstar Games on the development of the Fivem platform and the creative community around it", – says in the statement of the CFX team.re.

While our daily activities will not undergo noticeable changes, with the support of Rockstar, we will continue to improve our platform, and we are really glad that this means for our users, communities and creators! And for those who are interested in what Rockstar is still working on, please understand that our cooperation with Rockstar Games is focused on Fivem and Redm platforms. Therefore, please, do not ask us about the next GTA! Thank you all for your support. We are not tolerated to see what will bring the future!

The reaction to this news in the vast majority of cases is positive. Here is a fragment:

Over the past few years, GTA 5 sales have been about five million copies per quarter, and GTA Online continues to be one of the main sources of income for Take-Two. The Rockstar developer confirmed that GTA 6 is in active development last year, but otherwise he officially remained silent about the development progress. At the end of last year, a large-scale leak of information occurred, which showed some parts of an unfinished game, but the head of Take-Two Strauss Zelnick said IGN several months later, although this was and it was "emotional question" for developers, this did not affect the business.

GTA 6 is expected either in 2025 or in 2026 financial year. 2025 The financial year begins in April 2024.

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Assassin’s Creed Mirage went to gold and will come out a week earlier

September and October are full of release games, so there is no doubt that Larian did the right thing by releasing the Baldur’s Gate 3 PC version for four weeks earlier than the planned period. Another company, obviously, was very inspired by this act.

Ubisoft not only reported that Assassin’s Creed Mirage "She went to gold", And more simply, she completed the development. We were also informed that the game would be released a week earlier than the planned time, so Assassin’s Creed Mirage will be released 5, not on October 12.

On behalf of our entire team, we look forward to when you can explore Baghdad of the 9th century with Basim. Now your journey will begin on October 5. Save the new date!

As a team of developers repeatedly stated, with the release of this chapter, a series of assassins will return to its origins, with a more linear gameplay and a refusal to increase the level for the main character.

The game will be available on PC, PS5, PS4, Xbox Series X | S and Xbox One.

– In Baghdad, everything is calm ..

Then wait another six months if not more.

It is a pity that events do not affect the times of Mesopotamia, how many interesting things could be combined there. Babylon, Assyria, the Hittite kingdom, the Sumero-Akkadian kingdom, the Parthian kingdom. Wars, wonders of the world, first writing, the first cities, the first states, etc.D.

It’s all not interesting

This historical segment (and not small) is clearly not arrived in games and the anniversary could crank the same focus through their conveyor as with the last two parts, and especially in Odyssusi, t.e. This will be even further along the chronology from the between the Templar between the Templars and the Assassins and the only convenient narrative "thread" which can be justified by the name Assassin’s Creed in such projects (which was already successfully operated in the rest of the restart) – this is ISU with their artifacts and architecture.

I agree, but I think that the medieval Baghdad is no less honey

What is there on denwo? As always?

Certainly. Same "UBASOFT". They don’t just shove "Dunya" everywhere. They do not clean her and then. They have a policy of this: each downloaded copy of the game from torrents is not a bought copy.

So we rest and continue to play BG3 and other games. And given how the anniversary is released.. It is better to wait a year, while all 150 DLS rolls up, correct bugs and so on.

Why do they need these DLS from the anniversary? They did not do a single normal DLS.

Yes, you can re -process AC4, for example

Now I am doing this. As for me the best part.)

It seems to me, or the game does not have advertising at all? I remember the past Ghost Recon, after Wildlands which also came out. Neither hearing, nor spirit, I did not even know that the game came out. They have no money left for advertising at all?

I agree, not at all in the anniversaries, given how Watch Dogs, AC 3, Unity was previously trained.

When it comes to them that it was not in (As a team of developers repeatedly stated, with the release of this chapter, a series of Assassins will return to its origins, with a more linear gameplay and a refusal to increase the level for the main character.)

What roots are we talking about if it was again noticed "magic" and other game in a trailer, it is like roots? Maybe they should (for fun) to reconsider what was popular there AS2 and in general the whole ruler Ezio, It was the fact that the game was strong in the atmosphere, on the plot, on the script, on the characters, on realism, the bar was put (+- at that time, for a second = in the first part refused the crossbow, because it could not be then, Here is a trifle for you, some mother of his crossbow was not a canon). Then it began-teleports, shaking the rainbow of the idea, some kind of know-the-notes of characters, clumping 100,500 with blows on the mobile for at least it would have to scratch him, but which can kill you with almost a look, etc., I was satisfied with the old battleship and who was satisfied with -This can say that it is shitty, but it is more put on the realism of 1-2 strokes and the mob died, and the hidden blade was so van shots and the battles were beautifully set if you hook the computers and what we see here. Do not forget- the game was conceived as DLS to Valgal, and therefore it is not worth waiting for cardinal changes.

P.WITH. I do not perceive the games of the series from the Orijin branch as a game about the assassins, an attempt to repeat the success of a witcher and no more, but better I will play a witcher than this nonsense.

That is, the apple of Eden is historical, but there is no crossbow? )) Google when he was invented.

The crossbow was removed due to gaming design. The developers thought that he faces stealth too much, allowing the player to shoot from a long distance. There are missions in the game where you need to use throwing knives or get to the goal from behind, and the existence of the crossbow makes these actions meaningless.

I fully support the fighting. Yes, the assassin was a single -button earlier, but this was his essence – an attack, counterattack. For that everything was beautiful and stylish. Now it is just a sulse jamming of the goal of preliminary. The fact that the hidden blade does not kill the target even from the invis is generally absurd. In short, I subscribe to every word.

In principle, the new Assassin engine pumped from Farrekaya and Vechdogas is a squalor. It is some kind of plasteline, it is felt very wretched. After all, the same problems in Farraka – a shot in the head does not kill the target. In the shooter! Yes, how is it so? Some levels entangled, but there is no sense in them at all. Skill on 1-2-3-4 is a masterpiece. Like in mmorpg straight.

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A site dedicated to the 20th anniversary of the Monster Hunter series has been launched

Capcom has launched a site dedicated to the 20th anniversary of the Monster Hunter series.

The Monster Hunter series will celebrate its 20th anniversary on March 11, 2024. The first game of the series, Monster Hunter, was released for PlayStation 2 March 11, 2004 in Japan.

Currently, the site shows the Monster Hunter logo dedicated to the 20th anniversary of the series, the main illustration "Hunter’s Edition" and a message from the development team, but in the future it is planned to make more announcements.

Here is the full message from the developer team:

Dear fearless hunters. In March 2024, the Monster Hunter series will celebrate its 20th anniversary. We, the Monster Hunter team, would like to express sincere gratitude to each of our players. Only thanks to your support we were able to achieve this significant line. In the first part of the game, published in 2004, players could own five types of weapons and hit the road from two settlements: Kokoto and Minegard. Since then, for two decades, hunters overcome the snow mountains, the sea, ancient ruins and unknown continents. We are absolutely shocked by what love and enthusiasm you created this series throughout these years. Your valuable reviews and contributions constantly help us add updates oriented to the user and create even more advanced game capabilities with each new game. Monster Hunter: World have a response to people around the world. Despite the fact that due to pandemia we could not meet many of you directly, you sent us a lot of warm messages on the Internet. We cannot but thank you all for everything that you have done for this series. We hope that 20 years of success will remain behind and in the future, and we will be able to offer you even more, even better and even more exciting hunting adventures that will delight and amaze you. We invite you, dear hunters, to join us on the upcoming journey. Happy hunting!

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Bethesda hopes that Starfield will attract more players than any past studio game

The release of the new Bethesda Game Studios game is nothing more than an event, and every new game, as a rule, attracts a huge number of players. The long-awaited science fiction role-playing game Starfield was released today after several years of waiting, and it seems that Bethesda expects that after the release she will gather even more players than all previous games of the studio.

This was announced by the director Todd Howard in a recent interview with BBC. Speaking about the exclusivity of Starfield for Xbox, Howard noted that the game benefited from the fact that Bethesda Game Studios was able to focus on a smaller number of platforms, which he had repeatedly mentioned in the past, and added that, despite the exclusivity for Xbox, according to him , it is expected that the science fiction RPG at the start will receive more players than any of the previous games of the studio.

When you do something exclusive, the more you can concentrate. You know that this is hardware or what people play, so the opportunity to focus on this always gives the best product. Of course you want people to be able to access the game. But working with Xbox facilitates us access to the game, and, as I was told, we expect that more people will play this game [at the start] than everything we did before, and despite the success of our previous games.

The fact that Starfield will enjoy success, like the previous games of the company, few doubts – in the end, according to estimates, only during the period of early access to Premium Edition has already been played by more than 2 million. Man, however, to surpass the indicators of the previous games Fallout and The Elder Scrolls will be an amazing achievement for the game, which is not a multi -user release.

For comparison: Fallout 4, released in 2015. On PC, Xbox One and PS4, more than 12 million dispersed. copies around the world on the very first day. Apparently, Starfield should surpass this indicator, so the task, of course, is not easy.

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Synced post -apocalyptic shooter goes to PC

Synced, developed by NEXT Studios and published LEVEL Infinite, transfers players to meridians, the devastated zone populated by deadly nano – former people transformed by nanotechnology, who tragically went back. Players have to take on the role of runners-brave hunters for success, looking for a meridian of a nerve, a valuable nano-energy substance.

Synced offers a joint gameplay for three players, while the runners can increase the size of their detachment, synchronizing with Prime Nanos and turning them into deployed Companion Nanos. Runners will be able to strategically use the skills of their companion Nano to complement their play style and turn off the course of the battle.

For those who like to be a lone wolf, Synced offers a solitary mode for players who also want to cope with Meridian tests on their own.

Companion Nano – This is only one of the ways in which players can adapt their arsenal in Synced. During each race, players will find exchange tokens that allow them to acquire random bonuses known as “exchange mods” – their validity expires at the end of each race, but they give a long -awaited, although temporary increase in power. Additional prey abandoned by defeated enemies can be returned to Heven, the base of the runners, and forever use the runners as mods. Both temporary and constant mods are taken from the same pool. Runner’s equipment is equipped with modes to the players in a pre -set equipment, but also increase their level of force, which will make them stronger for threats that lie deeper in the meridian.

Guntech For weapons, this is another way for players to determine their style: this weapon is unlocked during the game and has special functions that change the mechanics of conventional firearms and add unique functions, such as “Obvious cycle”, who remembers all the released bullets during reloading. additional damage on the way back.

The NEXT developers team is hard to create new runners, nano, cards and much more to ensure a stable flow of future content to update the first season, which will be released shortly after launch.