A few months after the Starfield release, the Bethesda team is still busy finalizing the science fiction game. The first large patch in 2024 became available today.

According to previous information, the patch will bring more than 100 errors and other improvements. In addition, optimization was made aimed at improving the processor performance (CPU) and graphic processor (GPU). Also in the game settings there is a slider that allows the user to control the level of brightness and contrast. All details can be found in the notes to the patch.

However, while there is a small restriction. The team would like to first test the update before it becomes available to all players. Therefore, the patch was released only in the form of a beta version for Steam. Specifically, this means that all Starfield buyers in Steam will be able to try update. Those who play a science fiction game on Xbox Series X/S or with Xbox Game Pass will have to wait even longer.

Wait for alpha fixes for beta patch.

Still Betesda. Skyrim 13 years old

Corrections and improvements

Fixed a mistake due to which the player’s character’s eyes remained closed, and not blinking at the sight of a third person.

Rare cases have been eliminated when small pop -up animations could be seen from a third person.

Creatures and enemies

Correctly invisible creatures on some planets are fixed.

Fixed a mistake due to which some enemies could stand, and not fall to the ground.

The crew and satellites

Fixed the location of the crew and companions near the cab after a quick move to the ship.

Companions: Fixed possible control of management when talking with a companion without entering the dialogue and simultaneous attempt to leave the ship.

Fixed a problem due to which Windows users could not save the data if certain characters (PC) were in their user’s name (PC).

Fixed rare damage to PC (MSS and Steam).

Fixed a problem that could lead to control or failure after loading quick saving in aiming mode.

Fixed the player’s marker following the camera on the surface map.

Fixed a rare problem that could interfere with access to the main menu when the request “Press any button to start” (Xbox).

The type of physique is no longer reset to the default value when loading Starborn from the main menu.

Fixed flickery on the elevator of the neon trading tower.

Improved the appearance of the material of the kiosk Ryujin at night.

Fixed a rare problem with how Sidonia’s panel could display a clock without incident.

Optimization of cloud synchronization of saved games (MSS/Xbox) has been added.

Improved the behavior of the crowd when the desired goal is reserved.

Fixed a mistake due to which the doors of the locks of gateways sometimes might seem floating in the sky when arriving in the location.

Fixed an unintentional text that appears in the user interface of the shipbuilder.

Fixed a mistake due to which the game session was not renewed properly after turning off in energy conservation mode (Xbox).

Various improvements in stability.

Improved support for widespread formats (32: 9, 21: 9 and 16:10).

Added support for stars displaying the geometry of the solar disk.

Shadows on the rings of the planets can now be seen from the surface of the planet.

Improved eyes and skin of the characters of the crowd.

Improved water reflection.

Improved shadows from contacts on the skine of the character (Xbox and PC Medium/High/Ultra).

Improved shadows from contact on character fabric (PC High/Ultra).

Improved shadows when first -person contact (PC Ultra).

Improved lighting in the character generation menu.

The appearance of some minor artifacts was reduced when changing the camera in the KAT scene.

Fixed a flicker of a number of visual effects (sandstorm, puddles with corrosion liquid, waterfall).

Fixed a rare problem due to which the camera was blocked in manual scan mode when viewing the flying fauna (Xbox).

Fixed possible control blocking when opening a game menu instantly before the dialogue starts with another character.

Different problems with the appearance, flicker and artifacts of shadows have been eliminated.

Improved visibility of sunlight during sunrise and sunset.

Fixed a rare problem due to which foam or dirt did not appear.

Fixed rare visual flickering effects that could occur in space (Xbox Series S).

Fixed rare flickering hair (Xbox Series X/S).

Random flickering on digital camera and TV screens is fixed.

The appearance of the glow is adjusted when the manual scanner is activated.

Improved appearance of clouds during weather change.

Rare cases have been fixed when equalization of grass and wind could look unrelated.

The effect of blurred intensity with active blur of the image (PC) is reduced.

The problems were eliminated, due to which the masking effect was not always used when using a manual scanner.

Fixed the visible edge of the ocean at a distance, if you look from a very high point of view.

Fixed rare white shimmering points around the hair of characters during kat-scenes.

Fixed the problem with the readability of the star map when using the font mode of the large menu.

Fixed the inventory menu, which sometimes did not display the preliminary viewing when using the mouse (PC).

Fixed a small problem with the depth of sharpness, which sometimes arose when aiming, pressing Alt-Tab or output from the dialogue screen.

Random problems with the transition of lighting after loading or leaving the location have been fixed.

Fixed a problem due to which intermittent stripes could appear in the fog at a distance.

Fixed a rare problem due to which the color of the fog could look unstable.

Fixed a rare problem due to which stones could disappear next to the player on the surface of the planet.

Fixed a failure that could occur when switching to DLSS with active dynamic resolution (PC).

Fixed flicker and delay in shadows that sometimes arose after leaving the game.

Fixed various artifacts FSR2 and DLSS (noise, black dots, halo).

Fixed flickery when using a hand scanner with DLSS turned on.

The initial lighting conditions were fixed when landing on the planet.

Improved lighting in 73 locations.

Fixed various problems with geometry, texture and halo.

A rare problem with an absent landscape was fixed, which could arise after a quick journey to the avvanpost near the new Atlantis.

Fixed a bug due to which the objects demolished by the bulldozer could reappear when returning to the avant-navpost.

Fixed a mistake due to which the damage from danger remained, even if the danger was eliminated by demolition of avantosts by bulldozers.

Fixed a problem due to which the freight joints of the advanpost were removed from the list of terminals, if they were connected, disconnected, and then connected to another cargo joint during the landing of the cargo ship.

Fixed a bug due to which the boxes with weapons built by the player on the outpost were filled with weapons and ammunition after rebooting the game.

Fixed a rare problem due to which the ability of the phased time could remain turned on.

Fixed extreme speed that could occur with zero gravity when using the ability “phased time”.

Solar flash now takes into account critical blows.

Quests and random meetings

Absolute power: a mistake was fixed, because of which there was no sign in the safe, which prevented the additional task of “finding evidence for extortion Ayumi comico”.

Biographical data verification: a possible control of management that could happen if it was caught by a security service.

An abandoned ship: a mistake was fixed, because of which the player could not get to the pilot’s place if he did not have access to expanded locks.

Drinks in the house: A rare case was fixed when the door to Sub 12 could remain locked.

Echoes of the past: Fixed a mistake due to which Delgado stuck at the bottom of the stairs during the task “Continue the study of the castle”, which could happen if the castle was left during the historical dialogue of Delgado.

Echo of the past: a problem was solved by which Matisa and Delgado weapons could be invisible.

Eye of the storm: Fixed an error due to which data transmission did not start after placing the data nucleus.

“Eye of the storm”: a mistake was fixed due to which the “Heritage” ship did not have a message about the docking if the player was dispersed with the “Heritage”, and then rebooted the preservation before the mission.

The head of the leader: Fixed a mistake due to which players could get stuck on a chair in the conference hall of the headquarters of Ryujin Industries.

Inability to communicate: a mistake was fixed, because of which the player could not complete the quest if he knocked all the participants in the protective pact (Alban Lopez, Jacqueline Lemar and Chanu Bang).

“Further in the unknown”: a rare failure was fixed, which could occur when trying to dock with the “eye”.

Groundpounder: Fixed a mistake due to which the door to Lezam could sometimes be locked if the player left the location during the quest and returned later.

Hostile intelligence: blocked doors are fixed in a room with steam tunnels, where terromorph transformation occurs.

In the unknown: a rare problem was fixed, which could prevent the launch of the quest after the completion of the “old district”.

In the unknown: a rare problem was corrected, due to which the location of the temple could not be filled in when receiving the goal of “go”.

End of heritage: a mistake was fixed that could prevent interaction with Delgado when he was behind the glass inside the key team center.

End of heritage: a bunch of fragments was fixed, because of which the player could get stuck, trying to get to the dining room.

Missed beyond the line of measure: a dialogue between Sarah and Walter that does not play in The Lodge has been fixed.

No sudden movements: companions that did not follow the player during personal quests were fixed.

On the run: various problems are fixed related to the fact that May Divine became inaccessible; The goal is changed to “listen to the presentation of May Divine”.

Running: Fixed possible control blocking when you are sitting at the table and talking to Jade McMill.

One little step: a rare problem is fixed that could prevent Lina/Heller to leave the gateway.

Operation “Star Semya”: a bad review was fixed that could arise if Bigl sat on board after a long downtime.

Power from the outside: a problem was fixed, due to which there were no stars-trains and malfunctions in the work of scanners, which could prevent all the forces of the star-workers from this universe.

Rough landing: a problem that could arise during the “Meeting Axelrod” task was solved, due to which the ships could not appear in the right place.

Shadows in Neon: a problem that could arise with repeated use of the door to the Jaylen Price office before he moved to the neon nucleus.

Supra et Ultra: Fixed control that could occur at the entrance to the flight simulator when the guard tried to arrest.

Touching the grid: Fixed inaccessible distribution boxes that could arise after an attack by the hunter on the house.

The best that is: a mistake was fixed, because of which the goal could not move forward when talking with Naova and Jasmine in the engineering room.

“Empty nest”: a mistake was fixed due to which Sam Cow’s pistol could be invisible when he was inside the Jacob House.

“Heart of Mars”: another place has been fixed, which could potentially prevent the restoration of the “heart of Mars”.

Pale Lady: A rare case has been corrected when an inaccessible table of the ship’s journal of the ship made it impossible to complete the battle.

The beginning of the list: Phil Hill should now accept the survey of Sumati.

Relics of war: a problem has been solved by which Kaiser could not move to the place of the mission.

Where hope is born: a failure that could occur during a certain set of player’s behavior.

Ships and customization of the ship

Fixed another case when an asteroid could follow the ship in space.

Fixed the hatch of the ship stated as inaccessible after replacing with a new home ship.

Fixed a mistake due to which the ship could be in an unexpected state while trying to quickly move during a gravitational jump.

Fixed the problem with the review that could arise when quickly moving in a ship guidance mode.

Fixed a problem that could arise when entering the ship’s guidance regime immediately after choosing a gravitational jump.

Fixed a problem due to which non-functional stairs appeared when the player modified his ship using Taiyo All-in-One Berth Top A and Deimos 1×1.

Fixed a mistake due to which the legendary ship could take too much time to resume shooting after repairing weapons.

Cosmic battle should now correspond to an increase in the complexity of the ground battle during sequential travels through Unity.

Fixed a bug due to which the loading of the exit made during the fit of the space station could lead to a change in the names of the ships.

Fixed a marker that does not point to the current home ship after the conservation/load between different ships.

Fixed a mistake due to which the frontier could incorrectly display if the ship was removed from the landing site.

Rejuvenation: visual effects of rejuvenation skill are no longer reproduced when the third -person manual scanner is opened.

Shooting: Fixed the problem with the implementation of the task of exploration of mineral resources.

Purpose of management systems: corrected inconsistencies with levels 3 and 4.

Weapons and objects

Fixed incorrect reloading values ​​that could occur when using a package of injuries.

Fixed problems with the viewing field and scaling weapons of weapons.

The sound effects of weapons were fixed, which sometimes continued to play after the murder of the enemy.

Fixed the condition of the turret, which was not restored properly after maintaining and loading.

Fixed a mistake due to which the light indicator of the helmet could not appear again from the third person after saving and loading.

The first thing the modern ones will do is make fucking loads

And how they will remove it if the game on the old as G*VNO mammoth the engine? The engine will change?

Hide, replace, slow down. Many apparently like the elevator

Beta Patchi – normal practice in Steam. For those who have never bought a single game and download everything from a torrent – this may also. For those who do not want to risk their progress in games at unnecessary patches in Steam and made the separation. Who wants to take a chance and join testing – please, others may prefer not to run in front of the steam locomotive.

For me, this practice is much better than what happened before, when another new patch broke something and introduced new bugs.

You need to work in a kindergarten, explain to the children that the fire is hot, the sugar is sweet, and the sky is blue, these haters do not even crawl to the level of kindergarten, explain the obvious, useless to them.

It’s not even a matter of cheatics, just a significant part of the public, especially schoolchildren and anime, does not even know what it is, since for them, in principle, Zashkvar is bought, and not download them from the torrent. Basically because they cannot afford the first. Well, the fact that most haters from this category is just a coincidence (most likely).

A real Zashkvar is to buy games such as Starfail, thereby supporting low -grade crafts from hacks. Those who bought Starfail will have a mouth in Govna until the end of their life.

And so it was clear on the first day of the release about this Rygalofield. It is time to bring to criminal liability to be developing for the summons, moral and spiritual injuries and playing lobotomy.

Well, I look at you from birth in it

Well, probably, in 10 years you can buy and play.

beta patch patch, beta patch

Early access Beta patch patch, beta patch, beta games

Beta patch that? Jubisoft and gazebo compete for the title of Idi0tes of the year?

Or maybe you should first study the question of what is beta-branch in Steam?

Well, what can I say, it’s good that they don’t throw the game and do better, I wish the developers success for their efforts.

For a long time, a community of a patch on Nexus has long been released.

Wow, the resolution of shadows in the notebook was reduced, this is a patch

Well, they put it as official, they only added their right to lead to new bugs =)

No not like this. CHEINGLOGS are completely different. There are mainly error corrections, and neopher. Patch offered more gameplay changes. It’s better to wait until the modders transfer that patch to the official.

I better extend my subscription Zhdun until the instrumentation comes out and models do the game before.

Well, in general, as always with the games of this office.)

Well, a patch is a patch, it was not worth expecting some kind of content from it. It’s good if the last bugs are wrapped, but it is time to release new content, it’s time. At least the edge of the edge is needed.

A lot has been done but there is still a lot of work
But you could just work on the game.

Yes, at least a million corrections, they will not help the game, it will not be more interesting to play from it from this

The game needs a powerful game PC, optimization will not help everyone

Why is a powerful pitch for this game? If the game is shit. Even the Raiga second from the gazebo that came out was not so shit, and he received a lot of heit. But there at least have fun to kill enemies. Let’s just admit that the new game from the gazebo did not work out very much, let Tes and Tes continue to do with guns in the apocalypse.

Notes to update Starfield 1.9.47.0 – January 18, 2024. [In beta version]

News // Bethesda answered X5

We publish here notes to the patch that just came out. Currently, we are in the beta version of Steam with this update, but we plan to release it for all players in about two weeks. We will keep you informed.

Thank you, as always, for constant support and reviews!

Corrections and improvements

Fixed that the character’s eyes remained closed instead of blinking when viewing from a third person.

Rare cases have been fixed when small pop -up animated images could be seen from a third person.

Creatures and enemies

Fixed incorrect invisible creatures on some planets.

Fixed a mistake due to which some enemies could stand, and not fall to the ground.

The crew and satellites

Fixed the location of the crew and satellites near the cab after a quick move to the ship.

Companions: Fixed possible control of management when talking with a companion without joining dialogue while trying to leave the ship.

Fixed a mistake due to which Windows users did not save the data if their user name contained certain characters (PC).

Fixed rare damage to the conservation of the game on PC (MSS and Steam).

Fixed a bug that could lead to control or failure after loading quick saving in targeting mode.

Fixed the player’s marker following the camera on the surface map.

Fixed a rare error that could prevent access to the main menu when the request appears “Press any launch button” (Xbox).

The body type should no longer be dropped by default when loading Starborn from the main menu.

Fixed flickery on the elevator of the Neon Trade Tower Lift Panel.

Improved appearance of Ryujin Kiosk materials at night.

Fixed a rare mistake due to which the Cydonia panel could display hours without incidents.

Optimization of cloud synchronization of saved games (MSS / Xbox) has been added.

Improved the behavior of the crowd when the desired goal is reserved.

Fixed a mistake due to which the doors of the air gateway sometimes seemed soaring in the sky when arriving in the location.

Fixed the unintentional appearance of the text in the user interface ShipBuilder.

Fixed Game Session Not Properly Resuming from Shutdown in Energy Save Mode (Xbox).

Various Stability Improvents.

IMPROVED WIDESCREEN SUPPORT (32: 9, 21: 9 and 16:10).

Added Support for Stars Displaying Sun Disk Geometry.

Shadows can now be Seen on Planet Rings from Planet Surface.

Improved Eyes and Skin on Crowd Characters.

Improved Reflection on Water.

IMPROVED CONTACT Shadows on Character Skin (Xbox and PC Medium/High/Ultra).

IMPROVED CONTACT Shadows on Character Cloth (PC High/Ultra).

IMPROVED CONTACT Shadows On FIRST PERSON (PC Ultra).

IMPROVED LIGHTING IN CHARACTER GENERATION MENU.

The appearance of some minor artifacts was reduced when changing frames from the camera.

Fixed flicker in a number of VFX (sandstorm, puddles of aggressive liquid, waterfall).

Fixed a rare error due to which the camera was blocked in scan mode when viewing Flying Fauna (Xbox).

Fixed potential control blocking when opening a game menu instantly before the dialogue launch with another character.

Fixed various problems with the appearance of shadows, flicker and artifacts.

Improved visibility of glare from solar lenses during sunrise and sunset.

Fixed a rare error because of which foam or dirt did not appear.

Fixed a rare flicker of VFX, which could arise in space (Xbox series).

Fixed flickering of rare hair (Xbox Series X / S).

Random flickering on digital frames and TV screens is fixed.

The appearance of the Bloom is changed when activating the hand scanner.

Improved appearance of clouds during weather change.

Rare cases have been fixed when alignment of grass and wind could have seemed unrelated.

Reduced effect of flowering intensity under the active mode of Motion Blur (PC).

Eliminated problems with the masking effect, which was not always used when using a scanner of hands.

Fixed the visible edge of the ocean in the distance, if you look from a very high view point.

Fixed rare white flickering points around the hair of characters during cut scenes.

Fixed the problem with the readability of the map of the stars when using a large -font menu font mode.

Corrected that the inventory menu sometimes did not create a preview when using a mouse (PC).

Fixed a small problem with the depth of sharpness, which sometimes arose when the cursor is affected, pressing the alt-tabulation or the exit from the dialogue screen.

Random problems with lighting lighting after loading the location or getting out of it have been fixed.

Fixed a mistake due to which intermittent stripes could appear in the fog in the distance.

Fixed a rare mistake because of which the color of the fog seemed inconsistent.

Fixed a rare mistake because of which stones could disappear next to the player on the surface of the planet.

Fixed a failure that could occur when switching to DLSS with active dynamic resolution (PC).

Fixed flicker and delay in shadows that sometimes arose after removing the game from the pause.

Fixed various artifacts FSR2 and DLSS (noise, black dots, halo).

Fixed flickery when using a scanner of hands with DLSS.

The initial lighting conditions were fixed when landing on the planet.

Improved lighting in 73 locations.

Fixed various problems with geometry, texture and halo.

Fixed a rare error with a lack of relief that could arise after a quick move to the forefront near the new Atlantis.

Fixed a bug due to which, when returning to the avanpost, the objects demolished by the bulldozer again appeared.

Fixed a bug due to which the damage from danger remained, even when the danger was eliminated by a bulldozer on outposts.

Fixed an error due to which Outpost cargo lines were removed from the list of terminals when connecting, disconnecting, and then re-connecting to another cargo line during the landing of the cargo ship.

Fixed a bug due to which the weapons cabinets built by the player on the outpost were filled with weapons and ammunition after rebooting the game.

A rare mistake was fixed, due to which the function of the phased time remained included.

Fixed extreme speed that could occur during zero overload when using the phased time mode.

Critical blows now falls on the power of solar outbreaks.

Quests and random meetings

Absolute power: fixed the loss of the tablet in the safe, which prevents the optional task of “finding evidence for extorting Ayumi Comico”.

Data verification: Fixed possible control that could arise when a security service is detected.

An abandoned ship: a mistake was fixed, because of which the player could not get to the pilot’s place if he did not have access to expanded blocking.

Drinks at the expense of the institution: a rare phenomenon was fixed in which the door to Sub 12 could remain locked.

Echo of the past: Fixed Delgado stuck at the foot of the stairs during "Continuing the study of the castle", which could happen if the castle was left during the dialogue of the history of Delgado.

Echoes of the past: a problem has been eliminated, due to which Matisa and Delgado weapons could be invisible.

Eye of the Storm: Fixed an error due to which data transmission did not start after installing Data Core.

Eye of the Storm: a mistake was fixed due to which there was no hint of docking on an obsolete ship if the player was stripped of Legacy, and then rebooted the preservation before the mission starts.

The head of the leader: Fixed a mistake due to which players could get stuck on a chair in the conference hall of the headquarters of Ryujin Industries.

Communication failure: a mistake was fixed due to which the player could not complete the task if he destroyed all the participants of Defense Pact (Albana Lopeza, Jacqueline Lemar and Canda Gang).

Further into the unknown: a rare failure has been corrected, which could arise when trying to dock with EYE.

Groundpounder: Fixed a mistake due to which the door to Lezam could sometimes be blocked if the player left the location during the task and returned later.

Enemy intelligence: Blocked doors are fixed in the Steam Tunnels room, where terroror is transformed.

In the unknown: a rare mistake was fixed, which could prevent the launch of the quest after passing the old quarter.

In the unknown: a rare mistake was fixed, due to which the location of the temple could not be filled in when receiving the goal of “cross”.

End of heritage: a mistake was fixed that could interfere with the interaction with Delgado when he was behind the glass inside the key command center.

End of heritage: a bunch of garbage was fixed, because of which the player could get stuck, trying to get to the dining room.

Missed beyond measure: the dialogue between Sarah and Walter that did not play in The Lodge is fixed.

No sudden movements: fixed that the companions did not follow the player while performing personal tasks.

In the process of execution: various problems associated with the inaccessibility of May Divine, the goal is updated to “listen to the introduction of May Divine”.

In the process of execution: Fixed possible control of control when talking with Jade Macmillan at the table.

One little step: a rare mistake was fixed, because of which Lin / Heller could not leave the gateway.

STARSED: a bad review that could arise if "Bigl" climbed aboard after prolonged downtime.

Strength due to limits: a mistake was fixed, due to which there were no stars-road temples and malfunctions of the scanner, which could interfere with the receipt of all the abilities of star-workers from this universe.

Rough landing: the problem that could arise during the task “Meeting with Milena Axelrod” was eliminated, which could interfere with the appearance of ships in the desired place.

Shadows in Neon: a mistake was fixed that could arise when the door to Jaylene Price was reused before he moved to Neon Core.

Above and ultra: the control of the control that could occur at the entrance to the flight simulator is fixed when the guard tries to arrest.

Pressing on the grid: inaccessible camshafts are fixed, which could arise after the attack of the hunter on Vigva.

The best that is: a mistake was fixed, because of which the goal could not move forward when talking with Neva and Jasmine in the engineering room.

An empty nest: a mistake was fixed, because of which Sam Cow’s pistol became invisible in Jacob’s house.

Heart of Mars: Fixed another location that could potentially prevent the restoration of Heart of Mars.

Pale lady: a rare case of the inaccessibility of the data of the ship’s journal of the ship, which makes it impossible to complete the duel, has been corrected.

Leader L.I.S.T.: Phil Hill should now accept the survey for Sumati.

Relics of war: the problem that could prevent Kaiser to move to the place of mission was eliminated.

Where hope is built: a failure that could occur with a certain behavior of the player.

Ships and setting ships

Fixed another case, because of which the asteroid could follow the ship in space.

Fixed that the ship’s hatch was marked as inaccessible after the transition to a new base ship.

Fixed a mistake due to which the ship could be in an unintentional state while trying to quickly move during a gravitational jump.

Fixed error with a review that could arise when quickly moving in a ship guidance mode.

Fixed a bug that could occur when moving to a ship’s guidance regime immediately after choosing a gravitational jump.

Fixed a bug due to which non-functional stairs appeared when the player modified his ship using Taiyo All-in-One Starth Top A and Deimos 1x

Fixed a mistake due to which the legendary ship could take too much time to resume shooting after repairing weapons.

The complexity of cosmic battles should now correspond to the complexity of terrestrial battles, which increase during consistent crossings through Unity.

Fixed a bug due to which the loading of the exit made during the attachment to the space station could lead to a change in the names of the ships

Fixed that the marker did not point to the current home ship after the conservation / load between different ships.

Fixed a mistake due to which the border could be displayed incorrectly if a foreign ship was removed from the landing site.

Rejuvenation: VFX rejuvenation skills is no longer reproduced whenever the hand scanner opens from a third person

Geodesy: Fixed an error when performing a task for geodesy with mineral resources.

Purpose control systems: non -compliance with levels 3 and 4 are fixed.

Weapons and objects

The wrong amount of reloading was corrected that could occur when using a traumatic set.

Fixed problems with polarization and scaling of sights for weapons.

The sound effects of weapons were fixed, which sometimes continued to play after the murder of the enemy.

Fixed that the condition of the tower was not restored properly after maintaining and loading.

Fixed a mistake due to which the light on the helmet did not appear from a third party after saving and loading.