The first two hours of Baldur’s Gate 3 is a flurry of meetings with other eccentrics who put tadpoles in eyeballs, but with a party consisting of user characters, you will not be able to take any of the new friends with you, so many stories can pass by you.
Therefore, the head of Larian Sven Vink decided to give a couple of tips to the players Baldur’s Gate 3, who chose multiplayer with friends.
Personally, I, and this will differ for different people, would leave them for a single game or a joint game with two players when you take companions with you. Most of the story about these characters occurs when they are with you in this world.
Vinka clarified that if your companions are stuck in the camp, then all the conversations with them will be based on the system "rumors". In other words, they will be able to react to what you tell them, but they will not know what happened in fact, since they were not there, so you will not get the reactions that would have received if the partners were in your party. You will also not get unique interactions with numerous NPCs in the world that already know your companions.
Your connection with these characters will be much weaker than if they were with you. I would probably have advised if you play a multi -user game, focus on your party – as, in fact, in a single -user – just to focus on your party, enjoy it and play it into full. You may have as many companions in the camp, but it will not be the same. It will be much stronger if you do it in a single game.
If you also play a multi -user game, Vinka gave another advice: make sure you know what group you have. Talk about what you want to get from the game and how interesting you are the plot.
There are typical types of groups that play multiplayer games. If you have a type that will explain to each other and wait for each other, then they will receive a really good idea of the plot. If they disperse on the map in all four directions, begin fraud and will not tell anyone, then it will be difficult.
Vinka gave an example from the early development stage, when two developers played together. One of them really wanted to feel the plot, and the other played for "A tramp is killer", who, in general, just killed people. By the time, when the developer, concentrated on the plot, arrived in Anderk, his companion already killed all NPCs, which could explain the meaning of the important drow, which he constantly stumbled in indirect references.
He never knew who it was. He found these references and asked: "What is this character?" I answered: "What means "do not you know"? They were all dead! But this is the nature of the game. If you play like this, then play like this, and if you can still get to the end, then this is your experience.
I don’t know how to play in the coop, especially plot games. The same BG3 is difficult with friends. The pace is different, the result is different.
I think such a gameplay should be in the second passage, so that the fan is already purely not steaming and playing for the sake of diligence of the game together and not for the plot and other things)
I play in parallel) with friends in 10 hours, we did not climb the shores of the shore of the shore, went to the Majestych, he got out, we went out. And in Solo, in the forest, I snapped in the forest already with a score, stripping the entire top and bottom.
I also started parallel in the coope
And how much fartly the battles occur! Everyone walks at the same time))
Well, by the way, in early access, they made that the enemies would go in a pack, but it rarely works on the release that sometimes it seems that they removed it
Well, yes, people play differently, which is why it is necessary for such games to find suitable friends with the same pace of passage as you do) then it will be cool, and there is no discomfort because of the different styles of the game
It would be better to fix the multiplayer so that it was possible to remove the avatar of another player from the network game or at least send him to the camp so that the slot does not freeze.
This thing was in the early
I play with my girlfriend, always walk together and listen/read all the dialogs, Pts Kaifovo to go through the game.
Satellites would be a function. I don’t really want to delve into their ability.
I do not delve into, I play solo while the flight is normal.
In general, in essence, auto -overlings are implemented in the game. Only with the exception that you choose the right abilities for yourself and companions. In my opinion, it’s good. Since it makes it possible to adjust the party to your style of play. For example, I noticed that all companions have their own leveling template. For the most part, the same, for example, Shadouhart when receiving a new level, takes the priest spells that are built into her template. But Gale with Will has a little different. Yes, they still get abilities and so on, according to their template, but tricks (cantrips) and spells (spells) – you choose yourself, like some passive abilities.
In fact, I understand your comment on this point. However, this is still more – a matter of taste.
I am more lost in the prepared spells now, it’s not that I would not be clear, I just don’t see further my nose and I’m not sure that certain spells will certainly be used. Yes, and I never chose the role of the caster, I play a barbar and a warrior in such games, the only time I played a shapchifter.
Schifter in PFP is generally a druid hybrid with someone, I don’t remember someone with whom. And at the expense of clean casters. There are many spells that seem to seem unnecessary and useless, but in fact, very hell – are useful. Thanks to the same Solasta for teaching me not to look obliquely at the spells of the foggy step, the fall of the feather, the light and many others that are useful to use in the study, theft and the like. For example, what I like with the Larias is that they provide the player with real tactics. If this was in the same nights Neverwinter, eh. I mean that, for example, you can use the oil and/or web spell and then set fire to this matter in the usual way or a fiery spell, or the same focus – a fiery arrow and apply a lot of damage. Plus you can use zipper for water and so on and so on. So, there are no essentially useless spells. Even the spells of illusions and the school of charm in appearance seem useless. However, you can adapt to them. Although it already depends on the style of the game. I personally, I prefer the school of destruction and necromancy, in which the spells are more aimed at applying damage to one target or in area. I take other spells based on what I specifically need.
In general, that I never liked it at all in the DND or PFP, it was the choice of spells at the priest and druid. There are very few combat spells, there are many healing spells, buff and debuffs, but there is very little an attacking type. And then they begin to appear mainly closer to level 5. I am silent about the bard, whose spellbuk is quite limited and there is no opportunity to take combat spells there immediately. Although, bards are generally universal and you can sculpt everything you want. Well, and about the usefulness of bard inspiration, I better say nothing. The most useful thing in terms of Buffs. The only bewilderment I have only in the number of glasses, not counting the additional from the intelligence modifier, the rogue and the bard. It would seem, Bard Lorno, that in the DND, that in PF – is better versed in many ways and any magic and other Tarabarshchina. However, suddenly. Bard has 6 standard glasses for skills, and the rogue has 8 points, how is it like that? Justify this such – the type of personality rogue is multifaceted and there are different profiles. However, if you take it precisely the ENT, then not all the rogues are versed in magic and another Tarabar region with the Abracadabra. Well, this is a purely lorne moment.
Still, unlike PFA in the DND, it is much easier to make any character with a magician, adding him a focus that you can spit until blue without any expenses of the spell and care for a short and long rest. Well, unlike PFA, in the 5th edition of the DND, the races have no racial disadvantages. For example +2 to dexterity, +1 to charisma, -2 to force. There are such shortcomings in PFP and I like it as ttrpg more, but this is already purely my taste. Aazimars in both systems are quite a cheating race in terms of racial features.
Play in coop? Nafig is necessary. Especially BG3, half the dialogs are stupidly losing since people replace the Sopartians
I have a bloodthirsty Kent that does not like dialogs, but loves kneels. And as soon as sincere conversations begin, I hear the same thing: "I smoke. ".
I play with my brother, and yes, 90% of the time we diverge in different places, because I am interested in the plot and watch new Loki, because if I hold it for too long, I get bored and I just run after him, cleanly To help in fights. But on the contrary he needs to go through all the quests, to belittle each box and the like, he is in no hurry to go through the plot, but I wonder what’s next. As a result, most of the time we are, as it were, in the coop, but not in the coope. At least for the first time it is really better to go into the solo. We also play on tactics, and it is quite difficult for the two of them, so we have to be sorted out and play all 4 Persians. Unless you can play a thief or an archer in the solo, but this is a very long time, situationally and boring due to the lack of skills.
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