High on Life was released last year as an exclusive for the Xbox console, but recently a popular comedic shooter appeared on the PlayStation. So, how the versions of PS5 and Xbox Series X/S are related? Technical specialists from Digital Foundry tried both versions, and, surprisingly, the difference is more than you think, since the version for PS5 offers a much larger number of pixels.
Versions of High on Life for PS5 and Xbox Series X offer two visual modes – “performance” (operates at a speed of 60 frames per second) and “quality” (30 frames per second), but the way they are represented are completely different. It seems that the PS5 is focused on a pure number of pixels: the quality mode is offered by the full 4K, and the performance mode is about 1800p. Meanwhile, on the Xbox Series X, the “Quality” and “productivity” modes work with a resolution of 1440p, while the main difference between them is the visual biases (for example, in the “quality” mode, lighting and environmental occlusion). The same can be said about Xbox Series S, with the exception of two modes: 1080p, not 1440p. PS5, on the other hand, does not have these noticeable differences in visual quality between the modes and, it seems, has some problems with the animation that were once present in the version for Xbox, but were later eliminated using patches. PS5 also does not work as well as it could: the “performance” mode sometimes drops to the middle of the range of 40 frames per second (the “quality” mode supports stable 30 frames per second). For comparison, Xbox Series X/S is impeccable in both modes.
Thus, it seems that the High on Life version for PS5 is less thoughtfully optimized than the versions of the Xbox Series X/S, but on the other hand, you get a much clearer image. In general, it seems that the version for Xbox is a more perfect product, but you decide what is more important to you.