The last role action of Lords of the Fallen from Ci Games and HexWorks, it is allegedly developed in UE4, and the transition to UE5 led to a serious reduction in quality.

According to one of the alleged developers, who claims to be one of the 400 more third -party developers working on Lords of the Fallen, the game was originally created on the Unreal Engine 4 engine, and its development began in 2018 with 100 employees. By 2019, the scale of the game became larger, and for working on it another 300 developers from all over the world were hired, including it.

The alleged developer said that CI Games and HexWorks were carried away by the idea that the project will compete with the FromSoftware games in the Souls genre, which made them go to the Unreal Engine 5 engine in the middle of development in 2022. According to him, this catastrophically influenced the course of development, since none of those who worked on the game had sufficient experience and knowledge to work with a new engine. I had to reduce and worsen a lot, including more smooth combat operations and graphics, since Unreal Engine 5 has become much more demanding.

Ultimately, Lords of the Fallen had to worsen it so that she could work in UE5. But even after this, according to them, the final release remained in an unopetimized state. He claims that the development team asked the management for an additional year to optimize, but it did not agree.

In addition, the alleged developer said that two large extensions are planned for Lords of the Fallen: one of them is dedicated to the kingdom of dreams called Morpheus, and the other expands the common world due to two warring kingdoms. According to him, the latter expansion is still at a very early stage of development and includes mainly only conditionally paid content. They noted that at present a team of developers abandoned all their forces to correct the game, and the number of upcoming corrections includes several changes in the quality of life.